Arcane Warrior: Spellshot

Magi are known for their versatility and danger at a distance. The spellshot combines that long-range mastery with peerless precision. These magic snipers learn to infuse arrows, bolts, or bullets with magic, allowing them to deliver devastating spells with ranged attacks and silence enemy spellcasters before they can even hope to finish their incantations. Nothing - not even a steel barricade - can stop a spellshot from hitting their mark.

Fabricate Ammunition

3rd-level Spellshot feature
At 3rd level, using limited transmutation magic, you can flash fabricate endless ammunition for your weapons. You ignore the ammunition and loading quality ranged weapons you wield. Additionally, if the weapon lacks ammunition, you create one piece of magic ammunition when you make a ranged attack with it. The ammunition vanishes the instant after it hits or misses a target.

Homing Arrow

3rd-level Spellshot feature
Also at 3rd level, you learn how to magically redirect errant projectiles. When you make a ranged weapon attack, you can spend 1 mana to add 1d8 to the attack roll. You make this choice after rolling the attack but before determining the result.

Countersnipe

7th-level Spellshot feature
At 7th level, you learn how to infuse your ammunition with abjuration magic and disrupt magical effects in the blink of an eye. When you see a creature within 60 feet of you casting a spell, you can use your reaction and spend 3 mana to make a ranged weapon attack against the caster. On a hit, the attack deals damage as normal, and the caster must make a Constitution saving throw as though concentrating on a spell, with a DC equal to your spell save DC or half the damage dealt (whichever is higher). On a failure, the spell fails and has no effect.

Spellshot

11th-level Spellshot feature
Beginning at 11th level, you can use your arrows to deliver your spells. Whenever you cast a spell, you may infuse the spell into a piece of ammunition by spending additional mana equal to half the level of the spell. The spell must affect other creatures, and must have a casting time of 1 action.

You may then make a ranged weapon attack with the infused piece of ammunition. The target of your ranged weapon attack becomes the target of the spell, or serves as the point of origin for the spell's area. If the spell normally requires a spell attack, and you hit the target with the weapon attack, the spell attack hits as well. If the spell did not require a spell attack, it activates immediately after the attack's result, whether it hits or not. If you hit the target with the ranged weapon attack, it has disadvantage on any saving throws it must make when the spell activates.

Ethereal Arrows

15th-level Spellshot feature
Starting at 15th level, you can make your arrows incorporeal, allowing them to pass through solid objects. As a bonus action, spend 2 mana. For 1 minute, your ranged weapon attacks ignore cover, including total cover. This includes total cover, though a target behind total cover is likely to be unseen as well.