Artificer: Mastermaker
Original Source: Dread Metrol: Into the Mists
Tool Proficiency
You gain proficiency with smith’s tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Mastermaker Spells
At 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Mastermaker Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Artificer Level | Spells |
---|---|
3rd | shield of faith, thunderwave |
5th | enhance ability, thought shield |
9th | nondetection, slow |
13th | death ward, dimension door |
17th | arcane hand, wall of stone |
Battlefist
As in Dread Metrol: Into the Mists except you also gain proficiency in heavy armor.
Prosthesis Expertise
As in Dread Metrol: Into the Mists
Extra Attack
As in Dread Metrol: Into the Mists
Improved Battlefist
As in Dread Metrol: Into the Mists
Construct Apotheosis
As in Dread Metrol: Into the Mists except the free investiture of stone cast has been replaced with stoneskin and the other traits have been added:
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
- If you are affected by a spell or magical effect, you can choose to consider yourself a construct instead of your other creature types.