Echo Knight

Original Source: Explorer's Guide to Wildemount

Echo Knight Technique

When you choose this archetype at 3rd level, you gain proficiency in one of the following combat traditions: Determination, Nemesis, Templar. When you gain this feature, you may choose one of the maneuvers you know and replace it with another maneuver of the same degree or lower from this tradition.

Manifest Echo

As in Explorer's Guide to Wildemount

Unleash Incarnation

As in Explorer's Guide to Wildemount except uses are based on proficiency bonus.

Echo Manipulation

At 3rd level, you can pull knowledge and simple images from alternate timelines. You gain proficiency in the History skill, and learn the minor illusion cantrip. Constitution is your spellcasting ability for this spell.

Echo Avatar

As in Explorer's Guide to Wildemount

Improved Echo Manipulation

Also at 7th level, your ability to manipulate echoes allows you to defend yourself in additional ways. You may cast blur or mirror image, expending one use of your Unleash Incarnation ability instead of spending mana. Constitution is your spellcasting ability for these spells.

When you cast these spells in this way, your manifested echo benefits from the spell for its duration.

Shadow Martyr

As in Explorer's Guide to Wildemount

Superior Echo Manipulation

Also at 10th level, your control over various timelines allows you to conjure larger images and flicker in and out of existence. You may cast blink or major illusion at third level, expending two used of your Unleash Incarnation ability instead of spending mana.

When you cast blink in this way, your manifested echo benefits from the spell for its duration.

Reclaim Potential

As in Explorer's Guide to Wildemount

Master Echo Manipulation

Also at 15th level, your mastery of echo manipulation allows you to create greater illusions. You may cast mislead or temporal shunt, expending four uses of your Unleash Incarnation ability instead of spending mana.

When you cast mislead in this way, the conjured double uses the same rules as your echo which lasts for the duration, except that it can be any distance away from you, and it does not count against the normal number of echoes you summon. If it is destroyed, the spell ends.

Legion of One

As in Explorer's Guide to Wildemount except the following has been altered:

In addition, you regain all of your expended uses of Unleash Incarnation when you finish a short or long rest.