Heavenly Boon: Half Celestial
Prerequisite(s): 3rd level, Celestial creature type
The influence of the Upper Planes has manifested in noticeable changes which manifest on your person. Choose two of the following traits:
- Mark of the Clarity. You gain darkvision to a range of 120 feet. If you already have darkvision from another source, its range increases by 90 feet. You can see normally in darkness, both magical and nonmagical, in your darkvision. Additionally, you have Advantage on saving throws to end or avoid the Blinded condition.
- Mark of the Heavens. You have feathered wings sprouting from your shoulder blades. You have a flying speed equal to your walking speed.
- Mark of Healing. As an Action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. When you do, you may remove any number of d4s from this healing to end one disease or the Blinded, Deafened, Paralyzed, or Poisoned condition for each die removed. You can use it a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Mark of Majesty. Your walking speed increases by 10 feet. Additionally, you have a long, sharp horn or sharp fangs that are natural weapons with the Finesse properties that you can use to make unarmed strikes. When you hit with them, you deal 1d6 + your Strength or Dexterity modifier piercing damage.
- Mark of Protection. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier. Additionally, you have claws or a mighty tail that are natural weapons. If you hit with them, you deal 1d6 + your Strength modifier bludgeoning or slashing damage (your choice).
- Mark of Sympathetic Skin. As an Action, you change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of an individual you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.
- Mark of the Exalted. Your celestial blood grants you supernatural magic abilities. You learn a cantrip, 1st-level, and 2nd-level spell chosen from the table below. You can cast each of these spells once without spending mana and without material components. Once you do, you can't do so again until you finish a long rest. You can cast spells you learn with this trait using mana if you can cast spells of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for any spells when you cast them with this trait (choose when you select this ancestry).