Supernatural Gift: Therianthropy

You are a therianthrope, either hereditarily or by contracting it through contact with another. In either sense, your genealogy has been irrevocably changed because of it. You gain the following traits.

Additionally, as an action, you can assume a hybrid form for up to 1 hour, gaining some of the characteristics of your therianthropic beast. You gain the following benefits:

While in your hybrid or beast form, you also gain the following benefit based on your type of therianthropy:

Therianthropy TypeNatural WeaponDamage TypeMobilityPassive Ability 1Passive Ability 2
WerebatBitePiercingFlying speed 60 ft.Keen Hearing, Sunlight SensitivityDarkvision 60 ft. (+30 ft.)
WerebearClawsSlashingWalking speed +10 ft., climb speed equal to walking speedKeen Smell+1 to AC (natural armor)
WereboarTusksSlashingWalking speed +10 ft.Relentless Endurance+1 to AC (natural armor)
WerecatClawsSlashingWalking speed +10 ft.Keen Hearing and SmellDarkvision 60 ft. (+30 ft.)
WerecrocodileBitePiercingSwimming speed 40 ft.Hold Breath (15 minutes)+1 to AC (natural armor)
WereowlTalonsSlashingFlying speed 60 ft.Keen Hearing and Sight
WereratBitePiercingBurrow speed equal to half walking speedKeen SmellDarkvision 60 ft. (+30 ft.)
WereravenBeakPiercingFlying speed 50 ft.Mimicry
WeresharkBitePiercingSwimming speed 40 ft.Amphibious+1 to AC (natural armor)
WerewhaleBitePiercingSwimming speed 40 ft.Keen HearingHold Breath (30 minutes)
WerewolfClawsSlashingWalking speed +10 ft.Keen Hearing and Smell+1 to AC (natural armor)

Nonmagical clothing and equipment may tear or rip during this transformation; most magical items will grow to accommodate your new form. You can revert to your true form early as a bonus action, and you revert to your true form if you die. Once you use this ability, you can't use it again until you finish a long rest.

Certain circumstances can cause you to transform into your hybrid form, becoming feral. While feral, the DM controls your actions on your turn, during which you revert to the base instincts of the source of your therianthropy. Feral transformations do not count for or against the voluntary transformations use limit. After leaving your hybrid form after being feral, you gain 1 level of fatigue and 1 level of strife.

Therianthropy Feats