Supernatural Gift: Therianthropy

You are a therianthrope, either hereditarily or by contracting it through contact with another. In either sense, your genealogy has been irrevocably changed because of it. You gain the following traits.

Additionally, as a Bonus Action, you can assume a hybrid form for up to 1 hour, gaining some of the characteristics of your therianthropic beast. You gain the following benefits:

While in your hybrid or beast form, you also gain the following benefits based on your type of therianthropy:

Therianthropy TypeNatural WeaponDamage TypeMobilityPassive Ability 1Passive Ability 2Additional Penalty
WerebatBitePiercingFlying speed 60 ft.Keen HearingDarkvision 60 ft. (+30 ft.)Sunlight Sensitivity
WerebearClawsSlashingClimb and swim speed equal to walking speedKeen Smell--
WereboarTusksSlashingWalking speed +10 ft.Keen SmellSturdy (Advantage vs. Prone or forced movement)-
WerecatClawsSlashingWalking speed +10 ft.Keen Hearing, Sight, SmellDarkvision 60 ft. (+30 ft.)-
WerecrocodileBitePiercingSwimming speed 40 ft.Keen Hearing and SmellHold Breath (15 minutes)-
WereowlTalonsSlashingFlying speed 60 ft.Keen Hearing and SightDarkvision 60 ft. (+30 ft.)No AC Bonus
WereratBitePiercingBurrow speed equal to half walking speedKeen SmellDarkvision 60 ft. (+30 ft.)-
WereravenBeakPiercingFlying speed 60 ft.Keen Hearing and SightMimicryNo AC Bonus
WererexBitePiercingWalking speed +10 ft.Large Size+5 ft Reach w/Bite-
WeresharkBitePiercingSwimming speed 40 ft.AmphibiousKeen Smell-
WeresnakeBitePiercingClimb and swim speed equal to walking speedBlindsight 10 ft.--
WerevultureBitePiercingFlying speed 60 ft.Keen Smell--
WerewhaleBitePiercingSwimming speed 40 ft.Keen HearingHold Breath (30 minutes)-
WerewolfClawsSlashingWalking speed +10 ft.Keen Hearing and SmellDarkvision 60 ft. (+30 ft.)-

Nonmagical clothing and equipment may tear or rip during this transformation; most magical items will grow to accommodate your new form. You can revert to your true form early as a Bonus Action, and you revert to your true form if you die. Once you use this ability, you can't use it again until you finish a Long Rest.

Certain circumstances can cause you to transform into your hybrid form, becoming feral. While feral, the DM controls your actions on your turn, during which you revert to the base instincts of the source of your therianthropy. Feral transformations do not count for or against the voluntary transformations use limit. After leaving your hybrid form after being feral, you gain 1 level of fatigue and 1 level of strife.

Therianthropy Feats