Mana Wyrms
Mana wyrms resemble floating, serpentine or draconic entities and are frequently found in elven lands due to how saturated the environment is with magic. They are attracted to pockets of arcane energy and feed upon it, though they are considered to be relatively harmless in small numbers. However, in large numbers they have been known to be deadly to magic-users and creatures.
It has been speculated that mana wyrms can be created by powerful mages as they seem to be, in essence, living mana.
Appearance
Mana wyrms are serpentine in appearance and seem to vaguely resemble a cross between a dragon and an eel. They are able to float through the air with no effort, and it is incredibly rare to see one on the ground even while resting. Due to the arcane energy they feed on, mana wyrms possess an ambient glow that they seem to have some semblance of control over as it tends to dim when a mana wyrm is resting—at which point it seems to dim and brighten ever-so-slightly in rhythm with the creature's breathing. A mana wyrm's color seems to rely on the energy it feeds on, which means the majority tend to be somewhere in the blue-to-purple color scheme, though it is theoretically possible that a mana wyrm may become bright red if it primarily feeds on corrupted energy.
They move in a definitively eel-like motion and appear to "swim" through the air by using the entirety of their sinewy bodies for locomotion.
Campaign Stats
Skills Perception +3, Stealth +4 Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13 |
Arcane Sense. The mana wyrm is able to locate and identify magical sources as if always under the effect of the detect magic spell.
Magic Resistance. The mana wyrm has advantage on saving throws against spells and other magical affects. As long as a mana wyrm familiar is within 10 feet of its companion, the companion shares the mana wyrm's Magic Resistance trait. Mana Construct. If the mana wyrm is being grappled by a spellcaster, as a special action, the grappling character can force the mana wyrm to make a Wisdom saving throw. If it fails, the mana wyrm takes damage equal to the amount it failed the save by, restoring an equal amount of mana to the spellcaster. If willing, the mana wyrm can allow a spellcaster to draw a specific amount of mana from it, but it is painful to do so, and will rarely allow a spellcaster to draw more than half its hit points in this way, no matter how close they are. If this ability kills the mana wyrm, or if the mana wyrm dies within an hour of being affected by this ability, it is destroyed permanently. |
Notable Mana Wyrms
Name | Role | Affiliation | Status |
---|---|---|---|
Arkha'din | Familiar of Velameestra Windrunner | Velameestra Windrunner | Active |