Satyr . . . by ?: Satyrs were divided into groups known as sects which were normally organized into specific localized areas. The goals of each individual sect varied, but the majority sought to spread their corruption. The sects are controlled by the [[Factions/PraetorsoftheEmeraldFlame |Praetors of the Emerald Flame]], a loose alliance of the most powerful satyr.
Saber . . . by ?: '''Sabers''' are a massive species of cat that primarily reside in [[Places/Kalimdor]], but can be found all over Azeroth. They are notable by their size and giant fangs. High ranking [[Factions/Sentinels | Sentinels]], [[Factions/SisterhoodOfElune |Priestesses of the Moon]] and some other night elves use these beasts as mounts.
Demon . . . by ?: ||[[Creatures/Satyr]] ||Mortals corrupted by a curse that [[Characters/Sargeras]] inflicted on [[Characters/Xavius]], the first satyr, which mutated them into corrupting, goat-like demons. ||Created ||[[Places/Azeroth]] ||
Ghoul . . . by ?: Ghouls existed in some capacity for as long as necromancy was known to be used, though an outbreak of a more concentrated number of them emerged following the undead plague outbreak triggered by [[Characers/Heigan Capless]] and his [[Factions/Cult of the Damned]] in [[Places/Andorhal]] in October of year 633. Ghouls were one of the many varieties of undead that emerged from the afflicted humans, including those who were summarily "awakened" by the efforts of [[Characters/Velameestra Windrunner]].
Undead . . . by ?: ||— [[Creatures/Fleshshaper]] ||A specific variety of [[Characters/FleshGiant | flesh giant]] that was constructed to quickly spread an undead plague by injecting the ooze of their bodies into their foes. ||
Sayaad . . . by ?: * [[Factions/Coven of Bones]] is also under Wrath * [[Factions/Coven of Whispers]] is under Envy * Coven of Obsession, previously lead by Queen Sagrada, is under Greed * Coven of Seduction, Temptation, and Pleasure are also large covens under Lust
Urzul . . . by ?: (:div id=mfdurzul class="feature" class="statblock":)
Banshee . . . by ?: (:Affiliation: Sin'dorei, Independent:)
Dullahan . . . by ?: Many dullahan were skilled warriors in life, and that prowess extended into undeath, which made them fearsome opponents when empowered with the strength of their undead forms.
Sanlayn . . . by ?: * The color of a San'layn's eyes could be used as a mood indicator as most of the time they are were same color as they were in life. However, in a heightened state, they could involuntarily shift to a reddish glow, which could betray their true nature. Some San'layn were better able to hide this tendency than others.
Vampyr . . . by ?: Unlike many other undead, vampyrs don't show obvious signs of decay for as long as they remain adequately fed, as the life energy they subsist on serves to fuel a living facade. However, the majority of them possess subtle signs of their nature, such as more pallid flesh, prominent fangs, claw-like nails, or other mutations likes more bat-like ears or even wings. The more starved or drained a vampyr is, the more their true nature shows, as they start to deteriorate into a corpse-like state. Vampyrs can lengthen their fangs in preparation for feeding, and this, along with flashes of red in their eyes, can serve as indicators of heightened emotion.
Keeper . . . by ?: (:title Keeper:) '''Keepers''' are the sons of the demigod [[Characters/Cenarius]] and, unlikely their sister [[Nymph | nymphs]], they tend to be more uniform in appearance. Keepers of the Grove are the most common among them, but Keepers of the Glade, Valley, Prairie, and Reef exist as well. Most of them resemble their father, but some may have traits from the places they protect, like grape vines or barnacles. Unlike nymphs, keepers are bound to the groves and glades they protect, rather than being tied to a specific tree. They are reborn at their homes if they are destroyed or damaged in some way, and their fates are tied to their homes, which act as extensions of their own body.
Nymph . . . by ?: !! Life Cycle and Rebirth Nymphs are born from special seeds that, when planted and water, grow rapidly into a tree (or similar organism) on both the material plane and the Emerald Dream. If a nymph is killed, they are then reborn at their nymph tree in the Emerald Dream (or on the material plane if they were struck down in the Dream). If their connected tree is damage on either plane, however, its twin will gradually wilt and die. This will eventually cause the nymph to perish if the tree is not healed, and it will prevent them from being reborn if slain.