NightElf . . . by ?: Aviana's moon heralds the return of life to the world, as well as the return of the birds. While this month contains the First Full Moon of Spring, Spring instead might occur under Losna's Moon. The festival of Eranah'Astras (Raising of the Moon) occurs during this month- a time for weddings, fertility rituals, and first rites for newborns.
Saber . . . by ?: Sabers can live for several hundred years, and tend to have significantly higher lifespans when in the care of kaldorei then in the wild. The largest known natural lifespan of a saber was around 300 years, though this is an unusual occurrence. The average lifespan is 150 years.
Harpy . . . by ?: In extreme conditions (usually if there are no other Matriarch around, or if there is a dearth of them) a particualrly bold female can undergo hormonal changes to become a Matriarch in a permanent metamorphosis.
Satyr . . . by ?: Satyrs were warped images of their former selves and were based on the form inflicted on the first satyr, [[Characters/Xavius]], by the dark titan [[Characters/Sargeras]]. Once an individual was transformed into a satyr they acquired an immortal demon soul and the ability to reform in the [[Places/Twisting Nether]] if they were killed on the material plane. While they had the upper halves of their former selves, their lower halves were that of goats, and they sprouted large horns and typically grew extra hair and fur all over their bodies, which grew at an expedited rate. If a satyr cut their hair, it typically was back to the length it formerly was in scarcely more than a week or two. The satyr also grows taller then their former self. Satyrs were innate corrupts and their presence corrupted the lands around them, which meant that long-term satyr activity was typically accompanied by fel-warped lands around their sects. This corruption is enhanced exponentially in realms particularly susceptible to it, such as the Emerald Dream. All satyrs have been banished from the Dream because of this and are incapable of dreaming. New satyrs can only be created by existing satyrs, and it required the targeted mortal to willingly choose to accept the curse. Because of the need of a willing recipient, satyrs are prone to using trickery, coercion, and deception to convince their targets.
Vulpera . . . by ?: (:title Vulpera:) Vupera are fox-like people who live in nomadic communities across Azeroth. !!Biology Vulpera naturally live up to about 75 years, reaching physical maturity around the age of 14. Vulpera are on average 3'7'' for both male and females. ----
Taunka . . . by ?: (:title Taunka:) Taunka are a native race to Azeroth that descended from the Yaungol. !!Biology Taunka naturally live up to about 110 years, reaching physical maturity around the age of 20. Taunka are on average 8 feet 8 inches for males, and 8 feet 4 inches for females. ---- (:include Templates/CreatureTypes:)
Yaungol . . . by ?: (:title Yaungol:) Yaungol are a native race to Azeroth that descended from the August Celestial Yu'lon. !!Biology Yaungol naturally live up to about 110 years, reaching physical maturity around the age of 20. Yaungol are on average 8 feet 8 inches for males, and 8 feet 4 inches for females. ---- (:include Templates/CreatureTypes:)
Tauren . . . by ?: Tauren, also called shu'halo, are a native race to Azeroth that descended from the Yaungol.
Orc . . . by ?: (:title Orcs:) The orcs are a humanoid race originating Draenor. !!Biology Orcs naturally live up to about 100 years, reaching physical maturity around the age of 12. Orcs are on average 6 feet 6 inches for males, and 6 feet 2 inches for females. (:include Templates/CreatureTypes:)
Draenei . . . by ?: Draenei naturally live up to about 6,000 years, reaching physical maturity around the age of 18. Draenei are on average 7 feet 2 inches for males, and 6 feet 10 inches for females.
Human . . . by ?: (:title Humans:) Humans are a titan-forged race struck by the curse of flesh. !!Biology Humans naturally live up to about 90 years, reaching physical maturity around the age of 18. Humans are culturally considered adults at 18. Humans are on average 5 feet 9 inches for males, and 5 feet 5 inches for females. ----
Dwarf . . . by ?: Dwarves naturally live up to about 350 years, reaching physical maturity around the age of 18. Dwarves are culturally considered adults at 50.
Gnome . . . by ?: (:title Gnomes:) Gnomes are a small, titan-forged race struck by the curse of flesh. !!Biology Gnomes naturally live up to about 500 years, reaching physical maturity around the age of 18. Gnomes are culturally considered adults at 40. Gnomes are on average 3 feet 2 inches for males, and 3 feet for females. ----
Pandaren . . . by ?: (:title Pandaren:) Pandaren are bear-like people who primarily live in Pandaria. !!Biology Pandaren naturally live up to about 130 years, reaching physical maturity around the age of 18. Pandaren are on average 6 feet 10 inches for males, and 6 feet and 6 inches for females. ----
ZandarliTroll . . . by ?: (:title Zandalari Trolls:) Trolls are the native people of Azeroth. Zandalari trolls are thought to be the originator of all the various trolls. !!Biology Trolls naturally live up to about 400 years, reaching physical maturity around the age of 18. Zandalari trolls are on average 9 feet 10 inches for males, and 9 feet and 6 inches for females. They are covered in hardened scales, and have glowing eyes. ----
SandTroll . . . by ?: (:title Sand Trolls:) Trolls are the native people of Azeroth. Sand trolls, or farakki, are trolls adapted to living in desert climates. !!Biology Trolls naturally live up to about 400 years, reaching physical maturity around the age of 18. Sand trolls are on average 7 feet for males, and 6 feet and 9 inch for females. Unlike most trolls, they are not covered in fur. ----
JungleTroll . . . by ?: (:title Jungle Trolls:) Trolls are the native people of Azeroth. Jungle trolls, or gurubashi, are trolls adapted to living in tropical climates. !!Biology Trolls naturally live up to about 400 years, reaching physical maturity around the age of 18. Jungle trolls are on average 7 feet 4 inches for males, and 7 feet and 1 inch for females. They are covered in a short layer of velvety fur. ----
IceTroll . . . by ?: Trolls naturally live up to about 400 years, reaching physical maturity around the age of 18.
DarkTroll . . . by ?: Trolls naturally live up to about 250 years, reaching physical maturity around the age of 18. Rarely, trolls can reach the age of 350.
Nightborne . . . by ?: Average heights for elves are 7 ft for males, and 6 ft and 8 inches for females.
HighElf . . . by ?: Like other elves, Thalassian naturally live up to about 750 years, reaching physical maturity around the age of 18.
Elf . . . by ?: All elves naturally live up to about 750 years, reaching physical maturity around the age of 18.
Troll . . . by ?: Trolls naturally live up to about 400 years, reaching physical maturity around the age of 18.
ForestTroll . . . by ?: Trolls are the native people of Azeroth. Forest trolls, or amani, are trolls adapted to living in the forest.
Geist . . . by ?: Geists existed in some capacity for as long as necromancy was known to be used, though [[Characters/Annibeth Lansing]] was among the most prominent geists spawned in recent history during the undead plague outbreak triggered by [[Characers/Heigan Capless]] and his [[Factions/Cult of the Damned]] in [[Places/Andorhal]] in October of year 633. She had attempted to end her existence once she realized she was infected, but her chosen method ultimately resulted in her return as a geist. She had retained enough lucidity in her undead state that she bound herself to her bed and maintained some modicum of control over other undead in her vicinity, but she was among the many that were summarily "awakened" by the efforts of [[Characters/Velameestra Windrunner]].
Dullahan . . . by ?: Most forms of dullahan would possess their bodies in a manner similar to what [[Banshee | banshees]] were capable of, which allowed them to roam in a corporeal state and interact with the material world. However, sometimes a dullahan would temporarily manifest as a ghost until their body could be successfully recovered. Unlike banshees, however, they could not possess bodies that were not their own, and had a specific tie to their own corpse. Dullahan also had an quirk in way of speaking where they were prone to rhyming. Many dullahan were skilled warriors in life, and that prowess extended into undeath, which made them fearsome opponents when empowered with the strength of their undead forms. They also normally had some form of magical ability, though the nature of said ability ranged based on the dullahan. Taelan, for instance, was capable of animating pumpkins and other plant-life and could use them as minions in addition to a soft affiliation with fire.
Demon . . . by ?: ||[[Creatures/Satyr]] ||Mortals corrupted by a curse that [[Characters/Sargeras]] inflicted on [[Characters/Xavius]], the first satyr, which mutated them into corrupting, goat-like demons. ||Created ||[[Places/Azeroth]] ||
Ghoul . . . by ?: Ghouls existed in some capacity for as long as necromancy was known to be used, though an outbreak of a more concentrated number of them emerged following the undead plague outbreak triggered by [[Characers/Heigan Capless]] and his [[Factions/Cult of the Damned]] in [[Places/Andorhal]] in October of year 633. Ghouls were one of the many varieties of undead that emerged from the afflicted humans, including those who were summarily "awakened" by the efforts of [[Characters/Velameestra Windrunner]].
Undead . . . by ?: ||— [[Creatures/Fleshshaper]] ||A specific variety of [[Characters/FleshGiant | flesh giant]] that was constructed to quickly spread an undead plague by injecting the ooze of their bodies into their foes. ||
Sayaad . . . by ?: * [[Factions/Coven of Bones]] is also under Wrath * [[Factions/Coven of Whispers]] is under Envy * Coven of Obsession, previously lead by Queen Sagrada, is under Greed * Coven of Seduction, Temptation, and Pleasure are also large covens under Lust
Urzul . . . by ?: (:div id=mfdurzul class="feature" class="statblock":)
Banshee . . . by ?: (:Affiliation: Sin'dorei, Independent:)
Vampyr . . . by ?: Unlike many other undead, vampyrs don't show obvious signs of decay for as long as they remain adequately fed, as the life energy they subsist on serves to fuel a living facade. However, the majority of them possess subtle signs of their nature, such as more pallid flesh, prominent fangs, claw-like nails, or other mutations likes more bat-like ears or even wings. The more starved or drained a vampyr is, the more their true nature shows, as they start to deteriorate into a corpse-like state. Vampyrs can lengthen their fangs in preparation for feeding, and this, along with flashes of red in their eyes, can serve as indicators of heightened emotion.
Keeper . . . by ?: (:title Keeper:) '''Keepers''' are the sons of the demigod [[Characters/Cenarius]] and, unlikely their sister [[Nymph | nymphs]], they tend to be more uniform in appearance. Keepers of the Grove are the most common among them, but Keepers of the Glade, Valley, Prairie, and Reef exist as well. Most of them resemble their father, but some may have traits from the places they protect, like grape vines or barnacles. Unlike nymphs, keepers are bound to the groves and glades they protect, rather than being tied to a specific tree. They are reborn at their homes if they are destroyed or damaged in some way, and their fates are tied to their homes, which act as extensions of their own body.
Nymph . . . by ?: !! Life Cycle and Rebirth Nymphs are born from special seeds that, when planted and water, grow rapidly into a tree (or similar organism) on both the material plane and the Emerald Dream. If a nymph is killed, they are then reborn at their nymph tree in the Emerald Dream (or on the material plane if they were struck down in the Dream). If their connected tree is damage on either plane, however, its twin will gradually wilt and die. This will eventually cause the nymph to perish if the tree is not healed, and it will prevent them from being reborn if slain.