Truncheon of the Death Knight

Truncheon of the Death Knight Legendary Requires Attunement
Rod
+1 Damage to Necrotic and Shadow spells
Use: The truncheon has a number of charges that the attuned Death Knight can use in various ways.

The "Death Knights" are prototype warriors created by infusing the spirits of powerful orcish warlocks and necrolytes into the risen flesh of slain warriors - mages, knights, and warriors alike. The process is esoteric and dangerous, requiring a great deal of eldritch and fel rituals and sacrifices. Upon completion, the soul of the orc is encased upon an enchanted orb resting upon a truncheon, which the death knight carries from then on - or risk fading into eternal darkness.

Properties

When you cast a spell that deals necrotic or shadow damage, the spell gains a +1 bonus to the damage roll of that spell.
Additionally, the Truncheon of the Death Knight has a number of charges equal to the attuned Death Knight's proficiency bonus. The charges can be used in the following ways:
  • When you cast a necromancy spell, you may spend charges from your truncheon in lieu of mana, spending one charge per the level of the spell.
  • You may assert control over an undead creature that is under your control for 24 hours, spending charges equal to the CR of the undead creature. One charge can assert control over four CR 1/4 creatures or two CR 1/2 creatures.
  • As a Bonus Action, you may spend one charge to spend a hit die immediately, healing as you would during a short rest.
The truncheon recovers 1+1d4 charges at dusk.
Cursed. This item is cursed due to the fel and necrotic rituals that surround it, which have sealed your soul within. If you unattune to this scepter, you die. At the end of each round, you take 1d12 damage for every 5 feet that separates you from this item. If your body dies, your soul remains within this truncheon. If this cudgel is placed upon the corpse of a humanoid creature, a new link may be established between you and the new corpse host using a ritual of incense and blood with a total cost of 100 gp, using the resurrection rules identical to revivify and similar magic.

Wielders