Nyxxa Murkthorn | Nhemai

Art by
General
- Species
- Satyr
- Gender
- Female
- DoB
- Winter Solstice
- Height
- 7'00" (sans horns)
- Status
- Alive
Relatives
Orathiss Moonweaver | Adoptive Mother
Vaerux | Adoptive Father, Uncle-in-Law, Inner Demon
Lantresor | Romantic Partner
Altruis Shadowsong | Romantic Partner
Delas Moonfang | Wife
Kor'vas Bloodthorn | Adopted Daughter
Levia Blackflight | Adopted Daughter
Sol'chi | Adopted Son
Murky | Adopted Son
Mischief | Cat
Nyxxa Murkthorn was an emissary of the Illidari, and formally Nhemai Moonfang of the Sentinels.
Appearance
Nyxxa is a tall woman, seven feet tall without horns and over eight feet tall with them. She has motes of light in the place of eyes, the right being fel-green and the left being a bright purple. The upper half of her body is covered in purple curled tattoos that are carved deep into her body, though fur seems to still grow over them in places. The lower half of her body consists of thick teal fur slightly darker then her hair, with a long, lion-like, tail. Her hair is long, reaches her ankles, and she typically wears a braid in it. She has dark purple curved horns roughly two feet long, the same colors of her hooves and her claw-like fingernails. Her lips have taken up a slight green-tint to match her green-fel blood. She has a scar on her left cheek that glows green when she blushes or uses magic. She also has dimples that appear when she sneers. She wears simple clothes, and carries around a lot of black strips of wrapping cloth that she wraps around her arms, chest and occasionally legs.
Personality
Though she initially attempted to present herself as aloof and hardened, the façade crumbled quickly to reveal a friendly and clumsily well-meaning woman. She has done her best to sand down the rougher traits the satyr's curse inflicts her with, and has no intention to lose herself to them again. More a soldier than a spy, she prefers to be as genuine as she's able and feels that the best way to handle the cruelty of the world is to meet it with kindness. She has soft spots for animals, trees, tree-lovers and troubled teens.
Though wont to speak her mind, she will hesitate do to so around people she craves the acceptance of- though this is a bad habit she is trying to kick.
Biography
Early Life
Around a century before the War of the Ancients, a baby was left at the Elune's Embrace orphanage in Suramar. The girl was only several months old, had no name, and was left with modest donation to the orphanage. Despite knowing the donation was meant as a bribe to not look into where she had come from, the matron and priestess of the moon Orathiss Moonweaver none the less tried to look into her origins. While she wasn't able to find much, the matron surmised that the child was from a lower highborne houses and likely abandoned when it was discovered that she had no innate magical aptitude.
Orathiss gave the girl the name Nhemai, meaning "Smiling Dancer". Nhemai grew into an exuberant and curious girl that always was eager to help out the matron once she was old enough. She was especially helpful with taking care of Orathiss's aging nightsaber, Midnight, and aiding with Elunite rituals done for the other children. The two became especially close, and regarded each other as mother and daughter for a time. Midnight also became extremely protective of the girl, seemingly seeing her as his cub.
However, another child at the orphanage offhandedly commented to Nhemai that the matron wasn't her real mother, and that the point of the orphanage was that all of them needed to leave to go to their new families someday. Nhemai internalized this comment, assuming that she was being both a burden to the matron and unfair to the other children. All at once stopped calling Orathiss "min'da". Orathiss was heartbroken, but didn't want to press as she had always assumed that Nhemai would stop seeing her as a mother eventually.
Nhemai made many friends at Elune's Embrace too. One of which was a girl her same age named Yaeliura. Yael and her baby sister Amara had lost their parents in one of Queen Azshara's many wars for conquest. While Yael and Nhemai would often bicker, they became extremely close. At the same time, Nhemai conspired to have the two adopted so that Amara wouldn't have to grow up with Yael needing to be her only family. Her scheming proved successful when the two were adopted by the Nightwalker family, who lived outside the city. While overjoyed for her friends, and happy she was able to help them find a new home, Nhemai couldn't help but cry herself to sleep for many nights after they moved away. She repeated this for several other children at the orphanage too, Nhemai without fail would intentionally or unintentionally sabotage her own chances at being adopted.
As a young girl, she wanted to be a priestess like the matron. But as she got older it became clear she had no aptitude for that either. Instead, she vowed that when she was old enough she would join Azshara's army so that she could send back money to repay Orathiss for her kindness. Orathiss was mortified by the idea. The matron had been injured in battle, and had become a vocal opponent of the imperialistic practices of the empire. Orathiss wanted nothing more then to ask her to stay, to formally adopt her. Still, once again, she found herself unable to stop her Nhemai from forging her own path.
On Nhemai's 18th spring, as young as was possible to enlist in the imperial army, she prepared to leave. The matron had stalled to tell what she knew of where she came from until the girl was old enough to understand, but now was finally the time. Nhemai unfortunately didn't take this well. To her still young mind, this proved as confirmation as to everything she had feared. That she was a burden, a problem, that she was unwanted, as much as Orathiss tried to persuade her that wasn't the case. All this did was light a fire under the girl to prove herself useful.
Their parting was uneasy, and Orathiss worried for her. But in truth, the money that Nhemai would send would prove crucial for the orphanage to survive what was to come in just a few years.
The evening Nhemai left, Midnight- now venerable age for a nightsaber- passed away.
The Imperial Army
On the day before her first night at training, she went out drinking. At the bar she ended up getting into a fight with an older man, leaving him with a punch on the face for being disrespectful to the other patrons. She was shocked to discover that evening that the black eye she had given that previous day was on the face of her superior officer, Captain Nerus Moonfang. Captain Moonfang was not upset, but actually impressed with her tenacity. He did, however, work her extra hard.
Over time, Nhemai and her captain became close. The man was from the Moonfang family, a prestigious lowborne family known for their presence in the military and priesthood. Nerus saw Nhemai as naive, and wanted to teach her the ins and the outs of life in the military. After her accidently revealing it to him while she was drunk, he took up calling her by the nickname she had been teased with at the orphanage- Nalah'Nir Nemmy, meaning "Big feelings Nemmy". He'd chew her out if he noticed her letting her peers, or even a superior officer, walk all over her as she often did. He made it clear to her he liked her because he wanted to nurture that spark of rebelliousness that he saw in her when they met. He didn't want her to throw her life away for people who legitimately didn't give a shit about her.
Nerus had nothing good to say about the highborne. To him, they saw other kaldorei as little more then tools for their schemes and entertainment. Unfortunately, Nhemai was still unpacking that she herself was likely of highborne blood. Though her own interest, and his influence, Nhemai grew fond of drinking and hooking up with women. While she enjoyed these things, she felt as they were proof that it was in her nature to use others. Then seeing Nerus's words reaffirmed by the actions of their highborne superiors, a quiet self-hatred began to brew inside of her.
The two would often go out drinking, and she would end up crashing at his apartment rather then going back to the barracks. To repay him, Nhemai would cook for him (and whoever his hook up happened to be that evening) and even started cleaning his apartment. Eventually, Nerus offered Nhemai his spare room if she wanted it. Gruffly, he offered it as something pragmatic. That he didn't have the time to take care of it on his own, and on her end it was nicer then the barracks. Nhemai took this at face value, but was overjoyed that she had been invited to stay. Secretly she had started to view Nerus as the father figure she never had.
When Nhemai graduated from basic training, he congratulated her by recommending her and covering the cost for saber calvary training- something that Nhemai had been passionate about pursuing. Again, Nerus said it was a pragmatic choice, telling her he wanted someone as talented as her to eventually become his lieutenant instead of becoming canon fodder. Happily, Nhemai rose to opportunity, and soon she was promoted to his second in command.
Nhemai would accompany Nerus on various missions throughout the empire over the span of decades, with the exception of when he was called to the capital Zin-Azshari. He would never tell her the reason for this, and while she was curious she didn't pry.
Except, one day he didn't come back. Then, shortly after, the neighboring city of Nar'thalas was destroyed in an unnatural flood sending the military into a flurry of activity. Nhemai tried to look into where he went, but he had seemingly vanished without a trace. No one would give her answers, and to make things worse her superiors spoke as though he was still alive. Eventually she was promoted to captain to take his place, but it was clear it was a position she would only keep if she stayed in line. If she disobeyed, she would never find out what happened to to Nerus, and she would lose the stipend she needed to support Elune's Embrace.
Things only got worse. Rumors of unholy monsters stalking the land were being spoken more and more frequently. Reports of more villages being wiped off the map. A rebellion was brewing. Nhemai tried to ignore them, tried to follow orders. But it became harder and harder to do nothing, especially knowing how disappointing Nerus would be in her if he saw her now.
When news that an army of monsters was marching on Suramar, destroying every village in their path, enough was enough. Nhemai and several like-minded soldiers under her command defied orders to stay put and left Suramar to fight. The last thing she did before leaving the city of her birth was to send a letter to Orathiss to apologize she wouldn't be able to send money anymore.
The War of the Ancients
Nhemai and those who had followed her traveled north to the region of Val'Sharah to find battles already underway. She arrived to aid in the fight, and witnessed the fall of the Wild God Ashamane. The great saber sacrificed herself to take the blow of a dying pitlord Ronokon.
Once the dust settled, Nhemai formally joined the Kaldorei Resistance and traveled to Black Rook Hold. By chance, she was reunited with Yaeliura and Amara, who had both also joined the resistance. The two were overjoyed to see each other again after so many years. It was here she was first introduced to Delas Moonfang.
Of course Nhemai recognized the name. Nerus had spoken of his niece that was about the same age as her. What she hadn't been told was how beautiful the woman was.
Nhemai was introduced to her little sister, Daleera Moonfang, a young teen staying at the Hold to stay safe. Delas told Nhemai that as far as she knew, Delas and Daleera were the only survivors of the main Moonfang family. They likewise hadn't heard anything concerning the fate of Nerus, but it was safe to assume given his nature that he had been silenced by Azshara or her loyalists. Nhemai was heartbroken, but accepted this- she did not have time to grieve. It was clear now that Azshara was the cause of the demonic invasion.
So Nhemai and Delas fought alongside each other, grew closer, and eventually fell in love. Nhemai, though, thought herself unworthy of such love. Her self loathing had only grown as she saw the true horrors the highborne were capable of, what she had been complicit in for years, as did the fear that her blood tainted her. Delas took none of that. She didn't understand the depth of why Nhemai felt that way, nor did she pry. But she did make it clear to Nhemai again and again that she was a kind, courageous, and gorgeous woman that she couldn't help falling for. Eventually, Nhemai couldn't help but believe it and finally let herself be loved by Delas.
As the war came to a close, and the world shattered, the two of them and their friends and family clung to each other to survive to the end. A lot was lost, including the city of Suramar and Orathiss along with it. But once again Nhemai had no time to grieve. There was a world that needed to be rebuilt.
The Long Vigil
Following the war and the establishment of the Council of the Forest, Nhemai went from soldier to sentinel.
The Elunite religion was in the process of reinventing itself as well. Daleera was one of the first elves to go through the new Coming of Age ceremony in Hyjal, where many young women were getting face tattoos to emulate High Priestess Tyrande's. Daleera wanted to get tattoos, but was nervous about getting them alone, so Nhemai offered to get them along side her. Nhemai and Daleera got tattoos the same purple shade, Nhemai choosing the "blades" style, and Daleera picking "leaf" markings.
Once things had settled down enough, Nhemai and Delas decided to get married. They went through the newly established ceremony, where the only witness would be a priestess of the moon facilitating on behalf of Elune. Daleera, who had only just finished her priestess training, facilitated their marriage. Nhemai took the name Moonfang.
Nhemai, Delas, Daleera, Yaeluira, Amara and several friends they had made during the war Hannah Bladeleaf and Thora Feathermoon, settled in a small commune in Ashenvale that would move from place to place as was needed. Nhemai was once again promoted to captain of her squadron that consisted of their friends, but as a Priestess of the New Moon Delas's work would take her far and wide. Though they would spend much time apart seeing to their duties, when they came back together it was as though no time had passed at all.
During the War of the Satyr, Nhemai and the others were once again called into action. While they all escaped largely unscathed, Nhemai had a close call when she was bitten by a worgan. Ever since this incident, she held a deep fear of wolves.
Watching the exile of the highborne following the war was also difficult. She hadn't ever told anyone of her origins, and anyone that would know had been lost in the sundering. Now, she felt like if anyone ever knew the truth, then she would be banished along with them for hiding this for so long. She buried these feelings, and carried on with her life.
Before she knew it, thousands of years passed. Delas and Nhemai had an open marriage, and Nhemai was polyamorous. She briefly got into a relationship with the Sentinel Commander Raine Wolfrunner, but things ended amicably when Nhemai was unable to get over her fear of Raine's canine companions.
Kor'vas
One night, during a routine patrol of homesteads in Ashenvale, Nhemai and her squadron were horrified to find a young child running from satyrs. The girl's parents had been murdered by a group of satyrs that had been squatting in their house, and the child had only barely gotten away. Nhemai dispatched the satyrs, causing the girl, Kor'vas Bloodthorn, to view the sentinel as her hero.
Nhemai instantly became enamored with Kor'vas, wanting to look after her when she learned that there was no immediate family to take her in. She had always wanted a child, but she also didn't want to burden Delas who was less keen about the idea of motherhood. Hesitantly, she asked Delas for permission to take the child in, promising that Nhemai would be the one to raise her and sacrifice so the Delas wouldn't have to. Delas was still reluctant, but knew that Nhemai wanted this and that Kor'vas needed a home.
While Kor'vas loved Nhemai, she was reluctant to call her min'da, feeling as though she would be replacing her birth parents. She was also shy and deeply traumatized by what had happened. Nhemai didn't push, letting little Kor'vas go at her own pace. That autumn, Nhemai took Kor'vas to the Festival of Remembrance that she could honor her lost family. As they were traveling home, the spied two wisps. This was the first time either of them had seen a wisp, let alone two. And for some reason, Kor'vas couldn't help but start crying. She wasn't scared, she didn't know what was happening and why she felt that way, so Nhemai just held her in her arms. The wisps circled around the two of them, then vanished into the night. It was then that Kor'vas called Nhemai min'da for the first time and began to start coming out of her shell. Nhemai couldn't understand what happened, but was profoundly grateful.
The two of them moved into Astranaar so Kor'vas could go to school, and Nhemai made their introductions to the village by carrying the kid on her back like Nhemai was the saber and Kor'vas was the rider. Nhemai gave Kor'vas the nickname kidor, or "sprout".
Unfortunately, this part of Nhemai's life would be cut tragically short.
The Satyr's Curse
Interaction: The Things We Do for Love
Everything changed abruptly when Nhemai received word that Daleera had been captured by satyrs. Kor'vas pleaded with her not to go, and made her promise she would return when the child's efforts proved fruitless. Nhemai gave her her word, and at the time she thought she could keep it. However, Daleera had gone missing in Nightsong woods, at the other side of Ashenvale. She mounted her saber, Onyx, and hit the road. Nhemai had to move fast, and her haste made her desperate.
And in this moment of desperation a ghost from the woman's past appeared. As she left Astranaar, a single satyr barred her way and called her by her name. Angered, she asked the satyr to explain himself before she cut him down. He introduced himself as Vaerux, called her by Nalah'Nir Nemmy, and told her he had the means to help her save their Daleera. It quickly became clear to Nhemai that the satyr in front of her was Nerus, the man she had long thought dead. Between her own shock of the revelation, and his insistence that stalling to ask more questions would be leaving Daleera to a terrible fate, Nhemai complied with his plan. Leaving her saber behind, ordering him to find Delas, Nhemai followed Vaerux through a portal to Nightsong Woods.
Vaerux told Nhemai that Daleera had been captured by the Xavian Sect, a particularly ruthless one that would be difficult to trick. However, he had a plan to help her sneak in undetected, and sent her to kill an animal as a sacrifice for a ritual he would need to do first. It was only after the deed was done that he revealed the ritual was to turn her into a satyr. He insisted that this was the only way they could trick the Xavians, as they were too clever for illusions or any other magical means he was capable of. Nhemai was horrified, but both through Vaerux's pressuring and her own ideations, she realized that either herself or Daleera would be cursed. To Nhemai, the choice was easy- Daleera's life was far more valuable then hers. Nhemai agreed, with one final condition- that Nerus wouldn't leave her again, that no matter what happened she wouldn't have to do this alone. Vaerux agreed, and the transformation began.
The process was excruciating, but Vaerux ensured it would be quick. Nhemai's mind warped along with her body, shattered, and was remade. When the gruesome transformation was over, she wrapped her arms around Vaerux and called him an'da. The moment passed quickly, and she didn't realize what she had done. Vaerux was quick to move past it, as things had just begun.
While Vaerux distracted the Praetors, the leaders of the sect, Nhemai snuck in to find Daleera- playing the part of a satyress just passing through. As they had both feared, Daleera was already in the process of being turned when they found her. Her hair and nails had grown long, and her pupils were now goat-like. But, it wasn't not too late. Not sparing a moment, Nhemai scooped her sister onto her back and dashed into the woods before the satyrs realized what had happened.
But, while Nhemai and Daleera were able to escape, Vaerux was nowhere to be seen. Daleera was addled and feverish, and fell asleep just as soon as the two of them were out of danger. In the state she was in, she couldn't even recognize Nhemai. But all Nhemai cared about was Daleera was safe. As Daleera slept, Nhemai waited for hours for Vaerux to come back.
Unfortunately, Onyx was the first one to find them. Before Nhemai could process what was happening, the saber lunged at the satyr that smelled like his sister's blood. Nhemai could do nothing but strike at the saber, fearing he would go after the half-turned and unconscious Daleera next. But she struck too hard with her new infernal strength, and with a single blow the saber dropped dead.
She realized too late that Onyx had found Delas and the others, and they had brought him here to track her down. Delas and Nhemai's squadron had been looking for Daleera, and what they found was the fresh corpse of Onyx, a partially turned Daleera, and a satyr that was clearly Nhemai.
Nhemai tried to explain what happened, but her mind was working too fast for her to clearly speak. The more she tried to explain herself, the more she made it seem as though she had been the one to kidnap Daleera and the one turning her with the help of another that was returning. And in the eyes of the people she loved, she had lost her mind and betrayed them all. If they didn't take swift action, their former friend and love would take their lives.
Then, in the corner of her eye, she noticed the silhouette of Vaerux. She dared to hope that he would intervene, that he was the only one with power to clear up this horrific misunderstanding. But instead the man disappeared into the woods, not even noticed by the others.
Nhemai was broken. Everything she ever feared had come true. Her whole life unraveled. And by the hand of her beloved Delas, Nhemai was slain.
As she bled out, all the satyr could do was laugh at what a joke her life had been. Yet she was demon now. Her life was far from over.
The Xavian Sect
Like all demons, Nhemai was agonizingly reborn in the Twisting Nether. However, as a fledgling demon her reformation was incomplete and the memories of all that had transpired to cause her take the curse were lost to her. To Nhemai, one moment she had been at home with her daughter and in the next she had awoken in hell.
The newborn demon was institutionalized and watched by agents of the Burning Legion for reeducation while they waited for her to be summoned back to Azeroth like most satyrs were.
Prince Raze, leader of the Xavian Sect, had recovered her remains to summon the satyress that had humiliated him. The Praetor of the Emerald Flame was a wrathful and cruel man. He would not be satisfied with simply taking her life, especially when his interrogations revealed that she had no memories of what happened. But he did take her life, then used her skull as a means to bind her to him that he could always summon her back when he wished. He made her his servant, and promised that for every time she defied him he would add another of her skulls to his collection.
Raze made good on this promise when tried to escape. Each failed attempt made clear she knew so very little of the world she had fallen into. Any defiance Nhemai showed was ruthlessly crushed. Every additional skull he would claim from her he would animate as his scouts, mockeries of what she had once been. Crueler still, he saw to it that her own ability to fight began to atrophy. She had learned too late that, as a demon, her very name served to be something that could further bind her. While it was too late to hide her name from Raze, she could at least give herself a name that would be irresistible for the Xavians to call her instead. She chose the name Nyxxa, taken from the Darnassian word for a night sky without a moon or stars. It was a name that meant "nothing." She couldn't help but feel that was what she had become.
During one of her escape attempts, Nyxxa stumbled upon a moonwell. Recklessly, the satyr entered the waters and attempted to recited prayers for cleansing in a vain hope that she could be cured of her curse. The waters burned her, and she eventually succumbed to her wounds. When she was summoned back, as she always was, she expected to be punished for her actions. Instead Raze praised her, congratulating her for defiling the moonwell.
Between her many deaths Nyxxa found herself left adrift on Argus. While she found herself institutionalized "so she wouldn't take any rash decisions," eventually she was no longer considered a threat to herself and released onto the streets. The satyr worked odd jobs, usually bounty hunting using her waning abilities as a sentinel. She found the work cathartic, as it gave her a chance to kill demons. During one of her stints on Argus, she ended up joining a pirate crew captained by a sayaad named Mirola. The two formed a short-lived relationship before Nyxxa's growing bitterness and curse-fueled outbursts caused her to be kicked out as a liability.
On Argus, Nyxxa learned there was an option to free herself from her chains. All it would take was swearing herself to a more powerful demon. But, despite everything, she couldn't bring herself to do it. She couldn't remembered what had happened, so in her heart she was convinced Delas was still looking for her. And if she left Azeroth for good, all chances of seeing her beloved again would be gone.
As Nyxxa died again and again, her memories began to fray. While she was able to hold on to Delas, as her imprisonment continued more people completely faded from her. By the time Nyxxa saw Vaerux again, any memory of Nerus was completely gone.
Vaerux reappeared to Nyxxa as her desire to fight back had started to fade, offering to help her escape. Nyxxa mistrusted the man, but was willing to take whatever help she could get. She followed him, and after running far, far away from Nightsong Woods, the two traveled together for a long time. However, it became clear to her the man was hiding things and she became increasingly frustrated with his behavior. Nyxxa called him out, they fought and the next day she woke up to find him gone. It wasn't long before another satyr sect found her and returned her to the Xavians.
Raze was more furious than she had ever seen him. He told Nyxxa that it was Vaerux that gave her to him in the first place, and mocked her for forgetting that. While this contradicted things that Raze had previously said, her mind had become so fragmented that she completely believed him. He also informed her that this latest transgression would result in even harsher punishment. After collecting another skull from her he then bestowed a curse upon Nyxxa, marking her with thorny vines and demonic runes that spiraled up both wrists. This curse would ensure that the farther away she ran from him the more pain would be inflicted upon her.
Years later, Vaerux returned once more- once again offering her salvation, as well as removing the curse the prince had placed on her. When Nyxxa lashed out at him, Vaerux chided her for believing Raze so easily and being an ingrate when he had always risked so much to help her. Nyxxa replied by calling for Raze, crying out that Vaerux was back and trying to steal from him again. To her surprise Vaerux looked genuinely shocked and hurt, quickly vanishing into the night before the Xavians could catch him.
After this incident, Nyxxa gave up almost all hope of ever escaping. She loyally obeyed Raze, even helping him test the loyalty of his allies. She found that satyrs conspiring to overthrow him would offer honeyed words and her freedom if she helped them. She knew they were lying. And even if they weren't, Raze had become invincible in her eyes. She wasn't about to risk her life becoming even worse for men like them. Besides, a part of her grew to enjoy watching Raze destroy someone other than her. Not that Raze would ever praise her for any of this. The only time he would say anything good about her was when he was showing her off as one of his trophies- that she was an object he had and others didn't.
Raze would take Nyxxa to Jaedenaar, a village of satyrs in Felwood ruled by his half brother Prince Xavalis. Xavalis took interest in Nyxxa, but only as an object his brother owned that he wanted. Xavalis had several satryesses in his sect, and offered Raze several of them as a trade for her. Each time they visited, Xavalis would offer more.
One day Nyxxa built up the courage to ask Raze why he wouldn't take the offer when he hated her. The prince sadistically told Nyxxa that he would trade her for exactly what she was worth- "Nothing".
This recurring exchange escalated when Xavalis told Nyxxa that he could free her from Raze, she just needed to tell Raze that she would prefer Xavalis as a master. Nyxxa knew this was a trap. She knew the man well enough that this was just a twisted game, something he could hold over his brother, and all she would get for playing along was a beating. Still, the sickened feeling she felt as she lied that she wanted to stay with Raze reawakened something in her. Things hadn't gotten any better for her when she stopped fighting, and they never would. Somehow, she had to escape. From that point onward, Nyxxa's loyalty only served to bide time.
As the satyress schemed, dance became her escape. She had taught herself to dance initially to please the Xavians, to increase her value to them. But as her mindset shifted she begin to see it as the one way she could regain a crumb of freedom. It was true that the threat of force or spellwork could compel one to dance. But to allow her to be a truly good dancer, to become more impressive as a trophy, they needed to grant her complete control over her body and allow her to indulge in creativity. Each performance then became a secret act of defiance that Nyxxa savored.
The Fallen Priestess
During her imprisonment, Nyxxa had heard stories of a satyress who called herself the Fallen Priestess. The satyress walked free, and the occasional times she made her way through Nightsong Woods, not a single satyr bothered her. At first Nyxxa was bitterly jealous. But after she resolved to escape, she became convinced that this woman could be her only salvation with the right incentive.
Her plan was simple. Steal a prize from Raze and offer it to the priestess in exchange for her freedom.
One evening, the stars aligned and Nyxxa was given the opportunity to slip away shortly after Fallen had passed through the area. Nyxxa made a break for it, fighting through the pain Raze's curse and ran to where the priestess was. When Nyxxa offered the necklace, Fallen was surprised that someone was giving her a gift of "priestess of the moon jewelry" and that she probably didn't deserve something like that. To Nyxxa's surprise, Fallen then noticed that she was under a curse and offered to break it in exchange. Nyxxa then admitted that she was a prisoner of the Xavians, and asked to come with her- lest she suffer their wrath. Fallen agreed, and used her magic to teleport the both of them away.
Fallen introduced herself as Driana. She said she was a former priestess of the moon from the sunken city of Nar'thalas, and one who deserved no kindness from anyone. As she promised, Driana broke Nyxxa's binding curse and the two began to travel together. Driana made Nyxxa a sending stone that if they got separated, Nyxxa could call for help. And Nyxxa spared no time in trying to get herself back into fighting shape.
However recovery was frustrating. Nyxxa's ability to fight had atrophied greatly during the last few hundred years, and finally being able to express herself honestly led to many outbursts of anger. Driana was also a difficult person to be around. The woman would constantly self sabotage and put herself down, making conversation incredibly taxing at points. This lead to the two often getting into arguments.
Here she ran into Vaerux again. Both Nyxxa and him seemed content to not bring up what happened the last time they met, but Vaerux was keen to try and talk Nyxxa into leaving Driana. At first this caused Nyxxa to double down despite the two's straining relationship. However, eventually things became too unbearable to stay and things became a repeating cycle of leaving Driana to travel with Vaerux and leaving Vaerux to beg Driana to take her back. Nyxxa felt more trapped and resentful each time this happened, until things eventually came to a boil.
The final incident started when Nyxxa and Driana were cornered by sentinels. Both the Xavians and Vaerux had told Nyxxa that if a sentinel ever spotted a satyr, she would kill it mercilessly. Naturally, Nyxxa hid. However, Driana wouldn't. Instead, the sentinels approached her and grilled the women as to why she was there, what she was doing, and Driana gave simple answers while beginning to tear up. To Nyxxa utter shock, the sentinels simply left her with a warning and let her go. Driana then explained to Nyxxa that if a satyr is pathetic enough, then sentinels typically just leave them alone.
Nyxxa snapped, the weight of centuries scars released all at once, and the confrontation escalated to violence. Driana had to kill Nyxxa to get her to stop. Once again, Nyxxa found herself back on Argus. But this time, she remembered exactly what she had done.
The Illidari
Interaction: A Single Act of Kindness
Nyxxa found herself horrified by what she had become, a creature of rage and resentment. Once again she considered ending things, but an Asura priestess intervened. had been assigned her caretaker during her reformation, and offered Nyxxa an alternative solution. Mortal warlocks, she said, often were looking for demon companions. Perhaps the satyr would have better luck there, and then wouldn't have to return to the sects. Nyxxa wasn't too confident that anyone would be willing to take her, but she was willing to humor the demon.
Malevolence sent Nyxxa to Desolace, where she listlessly wandered until she stumbled upon a trail of dead satyrs. Curiously she followed the trail, and found a man suffused with fel magics at the end of it. His name was , and to her utter shock he was kind to her and gave her food and water. He had instantly been able to tell she was no threat to him, and in his eyes she was a person that needed help. She asked him if he was a warlock, and he told her he was called a demon hunter. He explained that he was part of a group called the , and that they hunted demons but were no strangers to allying with demons either. Nyxxa asked to come with him back to the Illidari, that she could repay the kindness he had shown to her. Altruis agreed, but softly told her she would need to recover first.
Nyxxa was brought back to the Illidari, where she was introduced to the Slayer . As Nyxxa learned of what the Illidari did, she became curious that if the ritual of becoming a demon hunter could bring the effects of the satyrs curse under control.
REWRITING SECTION
10,000 Years of War
Despite a lifespan of over 10,000 years Nyxxa’s memories are a mix of the few things she is able to remember, some things that she strongly assumes based on a bit of evidence, and many blanks filled in by personal speculation.
She remembers fighting in the War of the Ancients. Then fighting again in the War of the Satyr. Her people won both, but both at a high cost. She remembers peace, for a time. She was a soldier, then a scout for many years after the war. She remembers being confident, having survived all this strife. Yet, despite her people fighting back the satyrs time and time again, they continued to have a presence on Azeroth. The Kaldorei needed to be vigilant, and it was her job to make sure that these remnants of the Legion would not hurt the people she cared for. Not that she remembers who those were.
And things were fine until they weren’t.
All that she remembered about the event that changed her life was as follows: During one ill-fated patrol, her unit was ambushed by a satyr sect and she was captured rather then killed. She doesn’t remember what happened during her imprisonment at their camp, and at the end of it all, she was cursed and transformed into a satyr. Nyxxa believed, without a single doubt in her mind, that it was bestowed upon her against her will. And though many names escaped her throughout the years, she never forgot the name of the satyr that did this to her. Vaerux.
The next thing she remembered was waking up in the Twisting Nether. She had died, but she couldn’t remember how. She theorizes that other Night Elves had raided the camp to attempt a rescue, and thinking that she was dead they had killed every satyr they could find. Or the satyrs that had captured her had simply killed her to toy with her further. In any case, she was a demon now. She knew she was dead to her people now. And even if she wasn’t a threat to them now, she could eventually be.
It was shortly after that she gave herself the name Nyxxa. Or maybe someone else did? She knows that Nyxxa wasn’t her original name. It was derived from the Darnassian word "nixa" which refers to an empty night sky- no moon and no stars- nothing.
And just like that, she found herself within the Legion. She has little memory of this time, during which she died about a dozen more times. Each time was brutal. And with each death she lost more and more of who she had been before. Before long, she had forgotten her old name, her kaldorei name. She forgot how long she had been a demon as the years crawled onward. She saw the might of the Legion for herself. She saw how impossible it was to resist. That everything that faced the Legion would eventually fall to it. She felt as the corruption consumed her. And day by day she became maddened in every sense of the word. It was all useless.
Until, that is, her twelfth death.
This time when she came back, she felt invigorated. The will to live that had drifted away had been seared into her. For the first time in a long time, and for the first time in her life as a satyr, she felt alive. Her eyesight was gone. Her eyes were completely gone. That was a bit strange at first. But, she actually found herself glad to be rid her twisted satyr eyes. That and she could still see in a way. Somehow....
Also, she started to hear Vaerux’s voice in her head.
A little while later, she found out that she was covered in tattoos, as that was something that needed to be pointed out to her.
She remembered bits and pieces of this past life.
She had found a sect of Night Elves. They called themselves the Illidari, or Demon Hunters. They used the power of the fel to fight demons, as using their own power against them was surprisingly effective. And, through one way or another, she was now one of them.
They had taught her to embrace what she was and her power. To embrace the yearning for revenge she felt towards the Legion for doing what they had done to her. They had helped her track down the satyr that had turned her. They had allowed her to defeat and consume him. (It was also weird to get used to his voice in her head. But hey, all things have a price, right?) She had been trained to fight and destroy demons. To see through a spectral sight given the loss of her eyes. There were still many things about her training she couldn’t remember, yet had still remained as though it had become instinct.
She couldn’t any remember names and faces. Though, in reforming, it was very likely that she had forgotten on purpose. To protect them in case of the worse.
She could remember what she had been killed for this time. To be an agent within the Legion. To find whatever intel she could find on the Legion’s movements and goals, for as long as necessary. Lucky for Nyxxa, the existence of this splinter faction of Night Elves was kept a secret from all but the elite of the Legion. And with her newfound embrace of the fel, it was easy to pass herself off as one that dabbled as a warlock. As for the tattoos? Well. Satyrs tattoo themselves all the time.
For the second time, Nyxxa had been reborn. And for the first time, she had a purpose. She still knew that the Legion’s power was immense. She still knew it was impossible to stop them. That the corruption still very likely consume her. And she wasn’t about to let that stop her.
Nyxxa was a Demon Hunter. And though she remembered little else, she knew what that meant.
Chapter Two: Casting Dice
Chapter Three: The Scales Tip
Nyxxa returned two months after the invasion of Azeroth, reappearing among the Broken Blade the day before the mating ceremony of Arthak and Sadras.
- Interaction: Second Impressions
During the festivities that followed, Kroll Gravenight had pulled her aside to inform her that he had returned to Draenor to commune with the elementals, and had discovered that something was wrong. Kroll said that, ultimately, he had to return to Draenor to attend to the issue and prevent it from getting worse, thus leaving the promise they had made to Remnii to watch out for Arthak in Nyxxa's capable hands.
Later in the evening, Nyxxa slipped away from the party to speak to one of the elven prisoners that Arthak had taken during the Sacking of Silvermoon. While she didn't ask Arthak directly, she spoke with the guards posted outside and got their permission before entering, after telling them that she would, in fact, tell Arthak that she had been there the following morning. While the prisoner clearly didn't trust Nyxxa, Nyxxa emphasized that her situation could have been far worse, and encouraged her to cooperate with Arthak, as with cooperation, the prisoner's chances of survival increased, and so did the amount of intelligence she could gather. While the prisoner was still clearly distrustful of Nyxxa, she acknowledged the wisdom in the saytr's words, and they exchanged introductions. She revealed her name to be Sadine, and the other prisoner to be her aunt.
The following morning, Nyxxa kept true to her word and informed Arthak that she had spoken to the prisoner. Arthak stated that he had wanted to be asked before she did any such thing again, as her going behind his back just served to shake what little trust was between them. Nyxxa said she would, but also emphasized that Arthak needed to make an attempt to better understand his prisoners, as ultimately, what he felt they needed, wasn't always what was needed, and Nyxxa admitted that, because had been in a similar situation as Sadine before, and because the elves here may have been her own kin long ago, she had a degree of empathy and understanding for the plight they were in.
- [Horde] Chapter Three: Session Three
- [Horde] Chapter Three: Session Four
- [Horde] Chapter Three: Session Five
- [Horde] Chapter Three: Session Six
- [Horde] Chapter Three: Session Seven
- [Horde] Chapter Three: Session Eight
- [Horde] Chapter Three: Session Nine
- [Horde] Chapter Three: Session Ten
- [Horde] Chapter Three: Session Eleven
- [Horde] Chapter Three: Session Twelve
- [Horde] Chapter Three: Session Thirteen
- [Horde] Chapter Three: Session Fourteen
- [Horde] Chapter Three: Session Fifteen
- [Horde] Chapter Three: Session Sixteen
- [Horde] Chapter Three: Session Seventeen
- [Horde] Chapter Three: Session Eighteen
- [Horde] Chapter Three: Session Nineteen
- [Horde] Chapter Three: Session Twenty
- [Horde] Chapter Three: Session Twenty-One
- [Horde] Chapter Three: Session Twenty-Two
- Snapshot: A Prayer from Nothing
Chapter Four: Homecoming
- [Horde] Chapter Four: Session One
- [Horde] Chapter Four: Session Two
- [Horde] Chapter Four: Session Three
- Interaction: Trust Fall
- [Horde] Chapter Four: Session Four
- [Horde] Chapter Four: Session Five
- Interaction: Unfortunate Imprecations
- Snapshot: Alone with Herself (Part 1)
- [Horde] Chapter Four: Session Six
- [Horde] Chapter Four: Session Seven
- [Horde] Chapter Four: Session Eight
- Interaction: The Demon You Know
- [Horde] Chapter Four: Session Nine
- Interaction: Mania
- [Horde] Chapter Four: Session Ten
- [Horde] Chapter Four: Session Eleven
- [Horde] Chapter Four: Session Twelve
- Snapshot: Fourteenth
- [Horde] Chapter Four: Session Thirteen
- Interaction: Satyrs Don't Dream
- [Horde] Chapter Four: Session Fourteen
- [Horde] Chapter Four: Session Fifteen
Chapter Five: Civil War
- [Horde] Chapter Five: Session One
- Snapshot: Looking Forward
- Interaction: Animal Aptitude
- [Horde] Chapter Five: Session Two
- [Horde] Chapter Five: Session Three
- Interaction: Unexpected Elements
- [Horde] Chapter Five: Session Four
- [Horde] Chapter Five: Session Five
- [Horde] Chapter Five: Session Six
- Interaction: Demons on the Boat
- Interaction: Bottled Up
- [Horde] Chapter Five: Session Seven
- [Horde] Chapter Five: Session Eight
- Interaction: Crossing Lines
- Interaction: Forging One's Own Path
- [Horde] Chapter Five: Session Nine
- Interaction: The Pain of Knowing
- [Horde] Chapter Five: Session Ten
- Interaction: Treading Troubled Waters
- Interaction: Matters of the Heart
- [Horde] Chapter Five: Session Eleven
- [Horde] Chapter Five: Session Twelve
- Snapshot: Heartstrings
- [Horde] Chapter Five: Session Thirteen
- [Horde] Chapter Five: Session Fourteen
- [Horde] Chapter Five: Session Fifteen
- Interaction: Deepest Fears
- [Horde] Chapter Five: Session Sixteen
- [Horde] Chapter Five: Session Seventeen
- [Horde] Chapter Five: Session Eighteen
- Interaction: The Exception to the Rule
- [Horde] Chapter Five: Session Nineteen
- [Horde] Chapter Five: Session Twenty
- [Horde] Chapter Five: Session Twenty-One
- [Horde] Chapter Five: Session Twenty-Two
- [Horde] Chapter Five: Session Twenty-Three
- [Horde] Chapter Five: Session Twenty-Four
- Interaction: Deep Breaths
- [Horde] Chapter Five: Session Twenty-Five
- [Horde] Chapter Five: Session Twenty-Six
- [Horde] Chapter Five: Session Twenty-Seven
- [Horde] Chapter Five: Session Twenty-Eight
- [Horde] Chapter Five: Session Twenty-Nine
- [Horde] Chapter Five: Session Thirty
- Snapshot: The Twisted Tree
- [Horde] Chapter Five: Session Thirty-One
- Interaction: Perchance to Dream
- [Horde] Chapter Five: Session Thirty-Two
- [Horde] Chapter Five: Session Thirty-Three
- [Horde] Chapter Five: Session Thirty-Four
- Interaction: Dalah'Falo
- [Horde] Chapter Five: Session Thirty-Five
- Interaction: Demonic Diplomacy
- [Horde] Chapter Five: Session Thirty-Six
- [Horde] Chapter Five: Session Thirty-Seven
- [Horde] Chapter Five: Session Thirty-Eight
- Interaction: Over the Moon
- [Horde] Chapter Five: Session Thirty-Nine
- [Horde] Chapter Five: Session Forty
- [Horde] Chapter Five: Session Forty-One
- [Horde] Chapter Five: Session Forty-Two
- [Horde] Chapter Five: Session Forty-Three
- [Horde] Chapter Five: Session Forty-Four
- Snapshot: Dancing in a Satyr Play (Part 1)
- [Horde] Chapter Five: Session Forty-Six
- Interaction: The Broken Branches
- [Horde] Chapter Five: Session Forty-Seven
- Interaction: Suffering Shared
- [Horde] Chapter Five: Session Forty-Eight
- [Horde] Chapter Five: Session Forty-Nine
- [Horde] Chapter Five: Session Fifty
Appeared In
Chapter Three: The Scales Tip
- [Horde] Chapter Three: Session Two
- Interaction: Second Impressions
- [Horde] Chapter Three: Session Three
- [Horde] Chapter Three: Session Four
- [Horde] Chapter Three: Session Five
- [Horde] Chapter Three: Session Six
- [Horde] Chapter Three: Session Seven
- [Horde] Chapter Three: Session Eight
- [Horde] Chapter Three: Session Nine
- [Horde] Chapter Three: Session Ten
- [Horde] Chapter Three: Session Eleven
- [Horde] Chapter Three: Session Twelve
- [Horde] Chapter Three: Session Thirteen
- [Horde] Chapter Three: Session Fourteen
- [Horde] Chapter Three: Session Fifteen
- [Horde] Chapter Three: Session Sixteen
- [Horde] Chapter Three: Session Seventeen
- [Horde] Chapter Three: Session Eighteen
- [Horde] Chapter Three: Session Nineteen
- [Horde] Chapter Three: Session Twenty
- [Horde] Chapter Three: Session Twenty-One
- [Horde] Chapter Three: Session Twenty-Two
- Snapshot: A Prayer from Nothing
Chapter Four: Homecoming
- [Horde] Chapter Four: Session One
- [Horde] Chapter Four: Session Two
- [Horde] Chapter Four: Session Three
- Interaction: Trust Fall
- [Horde] Chapter Four: Session Four
- [Horde] Chapter Four: Session Five
- Interaction: Unfortunate Imprecations
- Snapshot: Alone with Herself (Part 1)
- [Horde] Chapter Four: Session Six
- [Horde] Chapter Four: Session Seven
- [Horde] Chapter Four: Session Eight
- Interaction: The Demon You Know
- [Horde] Chapter Four: Session Nine
- Interaction: Mania
- [Horde] Chapter Four: Session Ten
- [Horde] Chapter Four: Session Eleven
- [Horde] Chapter Four: Session Twelve
- Snapshot: Fourteenth
- [Horde] Chapter Four: Session Thirteen
- Interaction: Satyrs Don't Dream
- [Horde] Chapter Four: Session Fourteen
- [Horde] Chapter Four: Session Fifteen
Chapter Five: Civil War
- [Horde] Chapter Five: Session One
- Snapshot: Looking Forward
- Interaction: Animal Aptitude
- [Horde] Chapter Five: Session Two
- [Horde] Chapter Five: Session Three
- Interaction: Unexpected Elements
- [Horde] Chapter Five: Session Four
- [Horde] Chapter Five: Session Five
- [Horde] Chapter Five: Session Six
- Interaction: Demons on the Boat
- Interaction: Bottled Up
- [Horde] Chapter Five: Session Seven
- [Horde] Chapter Five: Session Eight
- Interaction: Crossing Lines
- Interaction: Forging One's Own Path
- [Horde] Chapter Five: Session Nine
- Interaction: The Pain of Knowing
- [Horde] Chapter Five: Session Ten
- Interaction: Treading Troubled Waters
- Interaction: Matters of the Heart
- [Horde] Chapter Five: Session Eleven
- [Horde] Chapter Five: Session Twelve
- Snapshot: Heartstrings
- [Horde] Chapter Five: Session Thirteen
- [Horde] Chapter Five: Session Fourteen
- [Horde] Chapter Five: Session Fifteen
- Interaction: Deepest Fears
- [Horde] Chapter Five: Session Sixteen
- [Horde] Chapter Five: Session Seventeen
- [Horde] Chapter Five: Session Eighteen
- Interaction: The Exception to the Rule
- [Horde] Chapter Five: Session Nineteen
- [Horde] Chapter Five: Session Twenty
- [Horde] Chapter Five: Session Twenty-One
- [Horde] Chapter Five: Session Twenty-Two
- [Horde] Chapter Five: Session Twenty-Three
- [Horde] Chapter Five: Session Twenty-Four
- Interaction: Deep Breaths
- [Horde] Chapter Five: Session Twenty-Five
- [Horde] Chapter Five: Session Twenty-Six
- [Horde] Chapter Five: Session Twenty-Seven
- [Horde] Chapter Five: Session Twenty-Eight
- [Horde] Chapter Five: Session Twenty-Nine
- [Horde] Chapter Five: Session Thirty
- Snapshot: The Twisted Tree
- [Horde] Chapter Five: Session Thirty-One
- Interaction: Perchance to Dream
- [Horde] Chapter Five: Session Thirty-Two
- [Horde] Chapter Five: Session Thirty-Three
- [Horde] Chapter Five: Session Thirty-Four
- Interaction: Dalah'Falo
- [Horde] Chapter Five: Session Thirty-Five
- Interaction: Demonic Diplomacy
- [Horde] Chapter Five: Session Thirty-Six
- [Horde] Chapter Five: Session Thirty-Seven
- [Horde] Chapter Five: Session Thirty-Eight
- Interaction: Over the Moon
- [Horde] Chapter Five: Session Thirty-Nine
- [Horde] Chapter Five: Session Forty
- [Horde] Chapter Five: Session Forty-One
- [Horde] Chapter Five: Session Forty-Two
- [Horde] Chapter Five: Session Forty-Three
- [Horde] Chapter Five: Session Forty-Four
- Snapshot: Dancing in a Satyr Play (Part 1)
- [Horde] Chapter Five: Session Forty-Six
- Interaction: The Broken Branches
- [Horde] Chapter Five: Session Forty-Seven
- Interaction: Suffering Shared
- [Horde] Chapter Five: Session Forty-Eight
- [Horde] Chapter Five: Session Forty-Nine
- [Horde] Chapter Five: Session Fifty
Achievements
General Achievements
![]() | Heroic Heights Roll a check with a total higher than 30. |
![]() | Overkill Roll two 20s on an Advantage roll. |
![]() | A Bird in the Hand Get a worse result on a reroll. |
Character Achievements
![]() | A Blessing, Mayhap in Disguise Get a Supernatural Gift. |
![]() | Angel Feather Get resurrected. |
![]() | Flaw is Such a Strong Word Have two Ability Scores at 8. |
![]() | The Meaning of Haste Increase your Dexterity to 20. |
Combat Achievements
![]() | Sure Plays a Mean Pinball Be deafened and blinded simultaneously. |
![]() | Shrug It Off Take damage from a source you are resistant to. |
![]() | Lightning Rod Prevent damage from a source you are immune to. |
![]() | Miracle Evade an attack while at critical hit points. |
![]() | Like Butter Crit twice in a row. |
![]() | Clever Girl Kill a surprised enemy. |
![]() | Finesse Kill a single enemy with exact damage. |
![]() | Opportunity Knocks Kill an enemy with an attack of opportunity. |
![]() | That Still Only Counts As One Defeat a Huge or larger creature. |
![]() | The Bigger They Are Defeat an enemy of CR equal to half your level in a single turn. |
![]() | Mmm, What You Say Die. |
![]() | Pacifist End a Combat Encounter without dealing damage or running away. |
![]() | The Better Part of Valor Flee from a Combat Encounter. |
![]() | Demon Hunter Defeat 10 demons. |
![]() | Demon Killer Defeat 25 demons. |
![]() | Storm Chaser Defeat 10 elementals. |
![]() | Earth Breaker Defeat 25 elementals. |
Giant Hunter Defeat 10 giants. | |
![]() | Manhunter Defeat 10 humanoids. |
Monster Hunter Defeat 10 monstrosities. | |
![]() | Skeleton Smasher Defeat 10 undead. |
![]() | Mage Hunter Defeat 10 mages. |
![]() | Warcraft Defeat 100 enemies. |
Crafting Achievements
![]() | Trace, On Craft a magic item of Uncommon or Rare rarity. |
Story Achievements
![]() | 6 Million Forms of Communication Act as the Party Translator. |
![]() | I Just Had Sex Get laid. |
Hey, I Know That Guy! Appear in a major scene in the other campaign. | |
![]() | Jailbreak! Break someone (or yourself) out of a prison or dungeon. |
![]() | A Farewell to Arms Willingly dismember yourself. |
![]() | Touch Nothing But the Lamp Steal an artifact. |
![]() | Sic Semper Tyrannis Kill an important political figure. |
![]() | I Like This One Force the GM to create a recurring NPC. |
Retired Achievements
![]() | [Retired] The Good Stuff Gain Level 1 Corruption. |
![]() | [Retired] I Can Quit When I Want Gain Level 2 Corruption. |
![]() | [Retired] Dark Secrets Cast a Forbidden Spell of level 1-3. |
Trivia
- Nyxxa comes from the Darnassian word "nixa", which alludes to an overcast night sky free of any moon or stars. The meaning meant to be understood is "nothing" or "empty".
- Murkthorn is the common translation Nyxxa picked for her chosen surname "Shala'xar". While "Xar" translates to thorn, "Shala" is a bit more complex as far as meaning. It is a derivative of the word "Shalla" meaning darkness and "Shal" meaning night. But "Shala" is specific kind of darkness that obscures a Night Elf and keeps them safe (All night elves are capable of shadowmelding). It is also the word for safety and twilight, a time when the night is approaching and is therefor safer for the kal'dorei. Therefor the meaning behind "Shala'xar" more accurately translates to "Protecting/concealing through shadow thorn". Nyxxa picked "Murk" as the common translation due to it being the closest to describe the specific concealing nature of darkness. She likely should have used Dusk instead of Murk, but Nyxxa ultimately isn't that smart.
- Nyxxa has a tendency for picking up new hobbies in order to handle her stress. Her current list of hobbies are as follows:
- Smithing
- Woodcarving
- Fluteplaying
- Fire Dancing
- Nyxxa's Black Book of named characters
Media

By Popolis

By Quarriane