"The very essence of magic is mortalkind's eternal struggle to bring order to a lawless world where death is the only true absolute. I am keenly aware of this, at my age, but even the ageless Elves, like yourselves, must some day context with the One True Law of this universe. Ever have men tried to exert their control over creation. What, then, is a more pure pursuit of knowledge than mastery over death itself?"

Kel'Thuzard, to Velameestra

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Arcane Shot | World of Warcraft: Redux

This page was last edited on October 22, 2022, at 01:26 PM ↻

2nd-level Abjuration
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: (C) 1 minute

The first time you hit with a ranged weapon attack during the spell's duration, the weapon's ammunition, or the weapon itself if it's a thrown weapon, is covered with arcane energy. The attack deals an extra 3d6 arcane damage. The spell ends early if you cast it again or cast another smite spell, such as searing smite or wrathful smite.
If the target is under the effects of a beneficial magic effect, you may choose one of those effects and make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Source: Homebrew