Cenarion Ward
6th-level Abjuration
Casting Time: 1 action
Range: 60 feet
Components: VSM($) (a blessed bough dipped in a moonwell and treated with ritual ointments worth 500 gp)
Duration: (C) 1 minute
You weave ancient runes from the dawn of time into the spirit of a target. While the target is protected by the cenarion ward, primal magics restore their vitality when foes harm them. Each time the protected target takes damage, the ward activates, restoring 2d6 hit points to them at the beginning of their next two turns. The ward may only activate in this way once per turn.
At Higher Levels. When you cast this spell at 7th level or higher, the amount of healing the ongoing healing effect restores increases by 1d6 for each spell level above 6th.
Source: Homebrew
Categories: 6th Level Spells | Abjuration | Concentration | Green Dragonsworn | Life | Material | Somatic | Verbal