Avian
Common Cultures: Aerial, Caravan, Feywild, Natural, Nomadic, Wild
Ancestry Traits
Size. Your size is Medium.
Speed. 20 ft., 40 ft. fly
Though hundreds of variations of avians exist, many share some common characteristics. Choose two of the following:
- Birdsong. You gain proficiency with the vocals instrument, and your voice booms three times as loud as a normal creature. The range of any spell or effect that requires the target to hear you is doubled.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
- Dive Attack. If you are flying and dive at least 30 feet straight toward a target and then hit it with a melee weapon attack, the attack deals an extra 1d6 damage to the target.
- Keen Awareness. Choose two of the following senses: Hearing, Sight, and Smell. You have Advantage on Perception checks that rely on the senses you chose.
- Mimicry. You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of
8 + your proficiency bonus + your Charisma modifier
. - Silent Feathers. You have proficiency in the Stealth skill.
- Water Bird. You gain a swim speed equal to your fly speed, and you can hold your breath twice as long as normal.
Thanks to your wings, you have a 40 foot fly speed equal. You can't use this flying speed if you're wearing medium or heavy armor.
Your talons are natural weapons with the finesse property that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Paragon Options
Apex Avian
Choose two additional options from the Avian Adaptation trait. You gain the benefits from those options.
Flyby
You don't provoke opportunity attacks when you fly out of an enemy's reach.
Increased Wing Strength
Your fly speed increases by 10 feet, and you can now use this flying speed if you're wearing medium or heavy armor.
Land Legs
You are well-adapted to walking on land. Your walking speed increases by 10 feet, and you have Advantage on saving throws against being knocked Prone or moved against your will.
Luring Song
As an Action, you can sing a magical melody. Every humanoid and giant within 150 feet of you that can hear the song must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier)
or be Charmed until the song ends. You must take a Bonus Action on subsequent turns to continue singing. You can stop singing at any time. The song ends if you are Incapacitated.
While Charmed by you, a target is Incapacitated and ignores other luring songs. If the Charmed target is more than 5 feet away from you, the target must move on its turn toward you by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than you, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this ability for the next 24 hours.
Pack Tactics
You have Advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't Incapacitated.