Halfling
Common Cultures: Caravan, Frontier, Halfling, Natural, Rural
Ancestry Traits
Size. Your size is Small.
Speed. 25 ft. (-1 point).
Brave (1 point).
You have advantage on saving throws against being frightened.
You have advantage on saving throws against being frightened.
Halfling Nimbleness (2 points).
You can move through the space of any creature that is of a size larger than yours, and you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
You can move through the space of any creature that is of a size larger than yours, and you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Lucky (1 point).
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Stout Resilience (1 point).
You have advantage on saving throws against poison, and you have resistance against poison damage.
You have advantage on saving throws against poison, and you have resistance against poison damage.
Paragon Options
Bountiful Luck
As in the feat from Xanathar's Guide to Everything with the following trait added:
- When you use your Lucky trait, you may reroll results of 2 or 3.
Second Chance
As in the Lucky feat from the Player's Handbook except the number of lucky points you have is equal to half your proficiency bonus (rounded down).
Squat Nimbleness
You are uncommonly nimble for your race. You gain the following benefits:
- Increase your walking speed by 10 feet.
- You have advantage on saving throws you make to avoid or end the grappled or restrained condition on yourself, and creatures have disadvantage on attack rolls to grapple you.
Stout Toughness
You are immune to poison damage and the poisoned condition.