Barbarian: Path of the Depths
Gift of the Drowned Ones
3rd-level Path of the Depths feature
At 3rd level when you adopt this path, you gain a swimming speed equal to your walking speed and gain the ability to breathe underwater.
Dredge Line
3rd-level Path of the Depths feature
Starting when you choose this path at 3rd level, you manifest an extra appendage when you enter your rage. This weapon can appear as a kraken tentacle, a giant anchor, preternatural jaws, or something else based on your history.
While you are raging, you can use this appendage to strike at one creature of your choice that you can see within 15 feet as a bonus action. The target must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or be pulled up to 10 feet in a straight line towards you.
Ghostwater Dive
6th-level Path of the Depths feature
Beginning at 6th level, you can burst into water then materialize somewhere else as an action. You magically teleport, along with any equipment you are wearing or carrying, up to 30 feet to an unoccupied space you can see. Before or after teleporting, you can make a single melee weapon attack.
If you are raging, you may teleport to a space within 60 feet, and the d20 die result required to activate a flourish is reduced by 2 for the attack made as a part of this action.
Manifestations of the Deep
10th-level Path of the Depths feature
At 10th level, you can manifest additional adaptations of the deep. Select one of the below adaptations you manifest. When you finish a long rest, you may replace your chosen manifestation with a new option from this list:
- Eyes of the Deep: You gain the ability to use echolocation. While raging, you have blindsight at a range of 30 feet as long as you aren't deafened. This range is increased to 60 feet while you are underwater.
- Arms of the Deep: While raging, you now manifest two magical appendages. When you use your dredge line ability, you may target two different creatures with each appendage. Additionally, the appendages can target creatures within 30 feet of you, and they pull creatures up to 20 feet towards you.
- Heart of the Deep: When you finish a short or long rest, you gain temporary hit points equal to your barbarian level.
- Soul of the Deep: You can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
- Armor of the Deep: Your skin hardens, increasing your Armor Class by 1.
Depth Charge
14th-level Path of the Depths feature
At 14th level, when you use your Ghostwater Dive ability while you are raging, you can choose to appear with a wave of tidal force. When you appear all creatures within 10 feet of you must make a Strength saving throw. On a failed save a creature takes 3d6 force damage and is knocked prone. On a successful save, a creature takes half damage and is not knocked prone.