Barbarian: Path of the Enlightened
Original Source: ROYal Brews
To many barbarians, the act of raging is one of unleashing ferocity and unbridled emotion into the world. Those who have found their way wandering the Path of the Enlightened have learned how to reverse this process, their rage now providing them a glimpse of great understanding of the world around them.
Opened Mind
3rd-level Path of the Enlightened feature
You gain proficiency in two of the following skills: Animal Handling, Arcana, History, Insight, Investigation, Nature, Perception, or Religion.
Additionally, you gain a bonus to Intelligence and Wisdom checks equal to your Rage Damage.
Enlightened Rage
3rd-level Path of the Enlightened feature
Your rage opens your mind to the world around you. While in a rage, you gain the following benefits:
- You gain proficiency in Intelligence, Wisdom, or Charisma saving throws.
- You are resistant to psychic damage.
- You can speak and understand all languages.
- You can see Invisible creatures and objects.
Enlightened Blows
6th-level Path of the Enlightened feature
You can open the minds of those you strike, forcing them to experience tranquility. Upon hitting a creature with a weapon attack, you can force the target to make a Charisma saving throw (DC = 8 + proficiency bonus + your Strength modifier)
. On a failed save, they are Charmed for 1 minute as they reel from the experience. While Charmed by this effect, the creature is Incapacitated and has a speed of 0. A creature can repeat this save at the end of each of their turns, ending it early on a success. The effect also ends for a creature if it takes any damage.
You can use this feature once per rage.
Touch of Veracity
10th-level Path of the Enlightened feature
Your rage allows you to disperse falsehoods from this world.
On your turn, you can replace one of your attacks with a touch that dispels lies from the world. You can touch an illusion you can see within your reach and attempt to dismiss it. Make a Wisdom check with DC equal to 10 + the level of the spell
, ending the effect or spell early on a success.
You may then force the creature that created this illusion to make a Wisdom saving throw. The creature takes psychic damage equal to your barbarian level on a failure, or half as much damage on a success.
Inner Calm, Outer Strength
14th-level Path of the Enlightened feature
You have cultivated strength and serenity internally and externally. You gain the following benefits:
- While you are raging, you gain proficiency in Intelligence, Wisdom, or Charisma saving throws. When you are forced to make one of these saving throws, you can enter a rage as a Reaction.
- You are immune to the Charmed and Frightened conditions.
- You can use Enlightened Blows twice per rage, but you may only use it once per turn. Additionally, you can use it as a Reaction when taking damage from a creature.