Barbarian: Path of the Headhunter

Original Source: Original Homebrew

Head Hunting

Starting at 3rd level, your training with throwing weapons allows you to use your barbarian class features with throwing weapons. Your Rage and Brutal Critical class features affect ranged weapon attacks you make with melee weapons, and you can use Reckless Attack when you make a ranged weapon attack with a melee weapon. Additionally, you may take the Use an Object action as a bonus action.

Fighting Style

At 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Blind Fighting. You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Close Quarters Shooter. Making a ranged attack roll while within 5 feet of an enemy doesn't impose disadvantage on your roll. In addition, if you hit a creature within 5 feet of you with a ranged attack on your turn, that creature can't take reactions until the end of this turn.

Mariner. As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed. For each of these speeds you already have, your walking speed increases by 5 feet instead.

Opportunist. You have advantage on opportunity attacks.

Rider. You have advantage on saving throws made to avoid falling off mounts or vehicles. If you fall off your mount or vehicle and descend no more than 10 feet, you can land on your feet if you're not incapacitated. Finally, mounting or dismounting a creature or vehicle costs only 5 feet of movement, rather than half your speed.

Thrown Weapon Fighting. You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Two-Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the offhand attack.

Vigorous Fighting. When you spend hit die to recover focus, you recover an additional 1 focus for each hit die spent.

Throwstorm Frenzy

Starting at 6th level, whenever you make a ranged attack with a magic melee weapon while you are raging, you can copy the magical abilities of the weapon into your hand. Until your rage ends, any other weapons you wield in that hand gain the magical properties of the magic copied into your hand. If the weapon is already magical, you choose whether the attack has the properties of the weapon or the magic stored in your hand, and afterwards, you may choose to overwrite the magic copied in your hand with that of the second magic weapon.

Two-handed weapons and unarmed strikes do not benefit from any magic stored in your hand.

Momentum

At 10th level, you can spend hit dice to regain focus as an action, instead of over the course of 1 minute. Additionally, when you spend a hit die to regain focus, you also regain hit points, using the roll of the d4 instead of the normal size of the hit die.

Indiscriminate Violence

At 14th level, your throwing weapons almost always find at least one target. When you miss with a ranged attack with a melee weapon, the weapon continues to travel passed the creature. If there is another creature in a direct line beyond the creature you missed, and is within the weapon's range, you can make an attack against them. If the attack is in the long range of the weapon, it is made with disadvantage.

Additionally, you can spend a flourish on a ranged weapon attack with a melee weapon to cause the attack to pierce through the target and strike another target. You can make an additional weapon attack against the first target in a direct line beyond the creature you hit, as part of the same action. You can do so no more than once per turn, unless you spend 3 focus to do so again.