Marshal: Drum Major | Homebrew Directory

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Band Camp

3rd-level Drum Major feature
You gain proficiency in the Leadership skill and with the Instruments, Oration, and Dance Performance Arts. If you are already proficient in this skill or these performance arts, you gain Expertise instead

Conductor

3rd-level Drum Major feature
When you take the Attack action and forgo all of your attacks to allow friendly creatures within your Commanding Presence to use their reactions to attack, if no two of them dealt the same type of damage, you may make an additional attack. If an attack deals more than one type of damage, you may choose one for the purposes of qualifying for this extra attack.

Additionally, when you take the Attack action, you can forgo making one attack to allow a friendly creature within range of your Commanding Presence to use its reaction to cast a cantrip as long as it can hear or see you.

Metronome

3rd-level Drum Major feature
When your Speed is reduced, it is reduced by half as much unless you are Grappled or Restrained. Additionally, you and your allies ignore difficult terrain while traveling.

At 15th level, you cannot have your reactions limited unless you are Incapacitated.

Mark Time March

7th-level Drum Major feature
When you use Call to Arms to switch initiative with an ally, you and the target instead both change your initiative to the higher number of the two.

Cadence

11th-level Drum Major feature
As a bonus action, you can begin a drum cadence to guide your allies to strike as one. At the beginning of your next turn, you may choose to continue your cadence with no action required, or end it.

During your cadence, you can grant a creature a reaction with your Commanding Presence without replacing an attack. The damage of your attacks counts when determining if you qualify for Conductor.

You can maintain your cadence for a number of rounds equal to your Leadership Modifier.

Backbend

15th-level Drum Major feature
When you take damage while performing your cadence, you can use your reaction to perform an impressive display of acrobatics to avoid damage and inspire your allies.

You take half damage from the triggering effect, then choose a number of creatures in your Commanding Presence equal to your Leadership Modifier. These creatures gain advantage on the next Attack Roll or Saving Throw they make within the next minute.

If you aren't in a Cadence, you can use the Backbend reaction by expending a use of Cadence to begin one until the start of your next turn as normal.

Street Beat

18th-level Drum Major feature
At the start of your turn, if you are already in a cadence, you can kick the tempo and transform it into a Street Beat, granting you the following benefits:

  • Groove. You are immune to the Grappled and Restrained conditions.
  • Baton Pulse. When you use Conductor, you gain two extra attacks instead of one.
  • Quick, March! When you use Mark Time March, you can choose a number of other creatures in your Commanding Presence equal to your Leadership Modifier. You may change their initiatives to the highest initiative.
  • The Greatest Showman. When you use Backbend, you instead take no damage from the triggering effect and grant the targets advantage on all attack rolls and saving throws until the start of your next turn.