Ranger: Fey Wanderer
Original Source: Tasha's Cauldron of Everything
Fey Wanderer Magic
3rd-level Fey Wanderer feature
As in PHB 2024 except with Blink at 9th level instead of Summon Fey.
Dreadful Strikes
3rd-level Fey Wanderer feature
As in PHB 2024
Otherworldly Glamour
3rd-level Fey Wanderer feature
As in PHB 2024 except change Wisdom modifier to Ranger spellcasting ability modifier.
Beguiling Twist
7th-level Fey Wanderer feature
As in PHB 2024 except the reaction ability also deals 3d10 psychic damage. to the target as well.
Fey Reinforcements
11th-level Fey Wanderer feature
You know Summon Fey. It doesn't count against the number of Ranger spells that you know, and you can cast it without material components.
Whenever you cast Summon Fey, Conjure Woodland Creatures, or Conjure Fey, you can modify the spells so that it doesn't require Concentration. If you do so, the spell's duration becomes 1 minute for that casting, and the spell ends early if you cast any of these spells again in this way.
Misty Wanderer
15th-level Fey Wanderer feature
Starting at 15th level, whenever you cast misty step, you can bring along one willing creature you can see within 5 feet of you. That creature teleports to an unoccupied space of your choice within 5 feet of your destination space.
Additionally, you gain the ability to slip in and out of the fey realm and manipulate the perceptions of others. As a bonus action, you can use to force a creature you can see within 30 feet of you to make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t see or hear you for 24 hours. The target can repeat the saving throw at the end of any turn during which you hit it with an attack roll, forced it to make a saving throw, or dealt damage to it. The effect ends early if you use this bonus action again. On a successful save, the target is immune to this feature for 7 days. You can do so a number of times equal to your Ranger spellcasting ability modifier (minimum of once), and you regain all expended uses when you finish a long rest. You can spend 4 mana to restore a use of this feature (no action required).