Ranger: Gloom Stalker
Original Source: Xanathar's Guide to Everything
Gloom Stalker Magic
3rd-level Gloom Stalker feature
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Ranger Level | Spells |
---|---|
3rd | disguise self |
5th | blindness/deafness |
9th | fear |
13th | greater invisibility |
17th | seeming |
Dread Ambusher
3rd-level Gloom Stalker feature
As in Xanathar's Guide to Everything except the damage is 2d6 psychic.
Umbral Sight
3rd-level Gloom Stalker feature
As in Xanathar's Guide to Everything
Iron Mind
6th-level Gloom Stalker feature
As in PHB 2024/Xanathar's Guide to Everything
Stalker's Flurry
10th-level Gloom Stalker feature
The psychic damage of your Dread Ambusher ability becomes 2d8.
In addition, at the start of your turn, if it isn't the first turn of the combat, you can treat it like your first turn in the combat. You can use this benefit a number of times equal to your Ranger spellcasting ability modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Shadowy Dodge
14th-level Gloom Stalker feature
You can dodge in unforeseen ways, with wisps of supernatural shadow around you. Whenever a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses, you can teleport up to 30 feet to an unoccupied space you can see.