Magocracy

Skill Proficiencies: You have proficiency in one of the following skills of your choice: Arcana, Deception, Insight, Intimidation, Investigation, or Persuasion.
Languages: You can speak, read, and write Common and one other language.

Cantrip (Major)
You know one cantrip of your choice from the bard or sorcerer spell list. Your spellcasting ability score for this cantrip is Intelligence, Wisdom, or Charisma (whichever is highest).
Magical Assessment (Major)
You are accustomed to sizing up the magical prowess of those around you. After you spend at least 1 minute observing a creature with an Intelligence of 8 or higher, you can make either a Wisdom (Insight) or Intelligence (Arcana) check against a DC equal to the creature’s passive Deception check score. On a success, you learn the following information about that creature:
  • The creature's Intelligence score if it is equal to or lower than yours.
  • Whether the creature has Innate Spellcasting or Magic Resistance.
  • The highest level of arcane warrior, artificer, bard, sorcerer, warlock, or wizard spells they can cast.
After using this trait on a creature, you may not do so again for 30 days.
Magocracy Cultural Training (Minor)
Living in a society where magic is commonplace breeds a certain kind of person. Choose two of the following options:
  • You have proficiency with alchemy supplies.
  • You have proficiency with calligraphy supplies.
  • You have proficiency with glassblowing kits.
  • You have proficiency with herbalism kits.
  • You have proficiency with jewelcrafting tools.
  • You have proficiency with painting supplies.
  • You have proficiency with weaving tools.
  • You have proficiency with woodcarving tools.
  • You have proficiency with an instrument.
  • You can read, speak, and write Abyssal, Aquan, Auran, Draconic, Elvish, Ignan, Infernal, Sylvan, or Terran. You may choose this option multiple times.