Dragonspawn
Ancestry Traits
Size. Your size is Large (1 point).
Speed. 30 ft.
You are a Dragon.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and shape as well as your damage resistance are determined by dragons of that type, as shown in the table.
Dragon Type | Damage Type | Save Type | Breath Weapon |
---|---|---|---|
Black | Fire | Dex | 5 ft. by 30 ft. line |
Black | Shadow | Dex | 5 ft. by 30 ft. line |
Blue | Cold | Con | 15 ft. cone |
Bronze | Lightning | Dex | 5 ft. by 30 ft. line |
Green | Poison | Con | 15 ft. cone |
Green | Acid | Dex | 5 ft. by 30 ft. line |
Nether | Force | Str | 15 ft. cone |
Red | Fire | Dex | 15 ft. cone |
You have resistance to the damage type associated with your Draconic Ancestry. If you chose poison, you have advantage on saving throws you make to avoid or end the poisoned condition on yourself.
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Paragon Options
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in 30-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 damage of a type you are resistant to from your Draconic Resistance trait. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Draconic Gift
You gain a deeper connection to your draconic masters. Choose two of the following: acid, arcane, cold, fire, lightning, poison, radiant, or shadow. You gain resistance to the chosen damage types. If you chose poison, you have advantage on saving throws you make to avoid or end the poisoned condition on yourself.
Draconic Warding
You become immune to the damage type associated with the Draconic Ancestry you chose at 1st level. If you chose poison, you have are immune to the poisoned condition.
Dragonspawn Charge
You gain the ability to run down your foes. You gain the following features:
- Your speed increases by 10 feet.
- If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes extra damage of the same type. The damage equals a number of d6s equal to half your proficiency bonus (rounded down).
Flight
You sprout draconic wings. You have a flying speed equal to your walking speed.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.