Dragonspawn

Ancestry Traits

Size. Your size is Large (1 point).
Speed. 30 ft.

Creature Type.
You are a Dragon.
Darkvision (1 point).
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Draconic Ancestry.
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and shape as well as your damage resistance are determined by dragons of that type, as shown in the table.
Dragon TypeDamage TypeSave TypeBreath Weapon
BlackFireDex5 ft. by 30 ft. line
BlackShadowDex5 ft. by 30 ft. line
BlueColdCon15 ft. cone
BronzeLightningDex5 ft. by 30 ft. line
GreenPoisonCon15 ft. cone
GreenAcidDex5 ft. by 30 ft. line
NetherForceStr15 ft. cone
RedFireDex15 ft. cone
Draconic Resistance (1 point).
You have resistance to the damage type associated with your Draconic Ancestry. If you chose poison, you have advantage on saving throws you make to avoid or end the poisoned condition on yourself.
Bite (1 point).
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Paragon Options

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in 30-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 damage of a type you are resistant to from your Draconic Resistance trait. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Draconic Gift

You gain a deeper connection to your draconic masters. Choose two of the following: acid, arcane, cold, fire, lightning, poison, radiant, or shadow. You gain resistance to the chosen damage types. If you chose poison, you have advantage on saving throws you make to avoid or end the poisoned condition on yourself.

Draconic Warding

You become immune to the damage type associated with the Draconic Ancestry you chose at 1st level. If you chose poison, you have are immune to the poisoned condition.

Dragonspawn Charge

You gain the ability to run down your foes. You gain the following features:

Flight

You sprout draconic wings. You have a flying speed equal to your walking speed.

Magic Resistance

You have advantage on saving throws against spells and other magical effects.