Remnii
Art by
General
- Species
- Draenei
- Gender
- Female
- DoB
- April 14
- Height
- 6'10"
- Status
- Alive
Relatives
Velen | Adopted Father
Archimonde | Father
Shaspira | Mother
Aracyra | Half-Sister
Remnii is the daughter of the Prophet Velen and a priestess of the Aldor and a monk of the Holy Light. She was left behind on Draenor after the Exodar fled with a large portion of the surviving unbroken draenei population. After fourteen years of hiding with the Ati-Kaso on Draenor, she became a member of the Broken Blade clan for a short time. During the Sacking of Silvermoon, she fled the clutches of the Horde. Remnii now travels in the company of Prince Uther Menethil until she can reunite with her people.
Appearance
Personality
Remnii is a practitioner of active kindness. Lacking the physical ability that many of her companions do, Remnii makes the best of her situation through caring, kindness, and mental perseverance. Her deep faith in the Light grounds her through the trials and tribulations of the day. She attempts to emulate her father, as a beacon of guidance and compassion, to any in need. She is a model Draenei by default.
Her compassion often lands her deep into emotional territory with herself and others often, as Remnii feels very, very deeply about almost everything. This leads to her crying easily for all parties involved. Her emotive nature and high sense of empathy often leaves her vulnerable but deeply connected to those around her. In those connections she builds, she sees the best in people but she also expects the best from people.
Underneath the layers of kindness and light worship, Remnii has an extremely fixed sense of ambition. She looks to make powerful allies and advance her own standing whenever possible with the goals of the Army of Light in mind. She also seeks to solidify herself into a position where she will be able to aid her people on Azeroth and where she will be able to pull strings to help unlikely allies fight against the Burning Legion. The defeat of the Burning Legion is constantly at the forefront of Remnii's mind. She will stop at nothing to see the vicious cycle brought to an end.
There is no room in Remnii's mind for false kindness or compassion, despite her extreme ambitions. She moves throughout her life with strong, and pure intentions. Yet, her best traits moonlight as her worst, as her high expectations, deep sense of empathy, and incredible ambitions set her up for as much painful failure as they do success.
Biography
Chapter One: Matters of Life and Death
Chapter Three: The Scales Tip
Remnii accompanied the Lordaeron entourage to attend the war summit at Last Crossing, and when the group split between Arthas and Uther in order to reach more of the kingdom on the way, she was among those that stayed with Uther. She was given the position of an honored guest in the entourage, largely due to both her part in saving Uther's life, and also the information she was projected to be able to provide at the upcoming war summit in regards to the threat that now loomed in Azeroth.
In the process, she was able to experience many human customs, including the lighting of the wickerman ritual for Hallow's End at Hearthglen. Many of these rituals were explained to her by Benjamin Warde.
While at Hearthglen, she was able to speak to a brooding Uther and life his spirits after he became lost in the idea that, given the danger they faced, this may be the last lighting of the wickerman his people might see. Afterwards, she gave him a birthday gift: a gemstone pendant that was magically enchanted with a variety of Light-based effects, so that he would always have a light in the darkness.
Remnii continued with the entourage as they passed into Stratholme and continued onto Last Crossing, where she hastily made herself busy helping where she could and continuing to learn the common tongue.
- [Alliance] Chapter Three: Session Three
- [Alliance] Chapter Three: Session Four
- [Alliance] Chapter Three: Session Five
- [Alliance] Chapter Three: Session Six
- [Alliance] Chapter Three: Session Seven
- [Alliance] Chapter Three: Session Eight
- Snapshot: Between Wants
- [Alliance] Chapter Three: Session Nine
- [Alliance] Chapter Three: Session Ten
Chapter Four: Homecoming
- [Alliance] Chapter Four: Session One
- [Alliance] Chapter Four: Session Two
- [Alliance] Chapter Four: Session Three
- [Alliance] Chapter Four: Session Four
- [Alliance] Chapter Four: Session Five
- [Alliance] Chapter Four: Session Six
- [Alliance] Chapter Four: Session Seven
- [Alliance] Chapter Four: Session Eight
- [Alliance] Chapter Four: Session Nine
- [Alliance] Chapter Four: Session Ten
- [Alliance] Chapter Four: Session Eleven
- [Alliance] Chapter Four: Session Twelve
- [Alliance] Chapter Four: Session Thirteen
- [Alliance] Chapter Four: Session Fourteen
- [Alliance] Chapter Four: Session Fifteen
- [Alliance] Chapter Four: Session Sixteen
- [Alliance] Chapter Four: Session Seventeen
- [Alliance] Chapter Four: Session Eighteen
- [Alliance] Chapter Four: Session Nineteen
- [Alliance] Chapter Four: Session Twenty
- [Alliance] Chapter Four: Session Twenty-One
- [Alliance] Chapter Four: Session Twenty-Two
- [Alliance] Chapter Four: Session Twenty-Three
- [Alliance] Chapter Four: Session Twenty-Four
- [Alliance] Chapter Four: Session Twenty-Five
- [Alliance] Chapter Four: Session Twenty-Six
- [Alliance] Chapter Four: Session Twenty-Seven
- [Alliance] Chapter Four: Session Twenty-Eight
- [Alliance] Chapter Four: Session Twenty-Nine
- [Alliance] Chapter Four: Session Thirty
- [Alliance] Chapter Four: Session Thirty-One
- [Alliance] Chapter Four: Session Thirty-Two
- [Alliance] Chapter Four: Session Thirty-Three
- [Alliance] Chapter Four: Session Thirty-Four
- [Alliance] Chapter Four: Session Thirty-Five
- Interaction: Jed'hin It On
- [Alliance] Chapter Four: Session Thirty-Six
- [Alliance] Chapter Four: Session Thirty-Seven
- [Alliance] Chapter Four: Session Thirty-Eight
- [Alliance] Chapter Four: Session Thirty-Nine
- [Alliance] Chapter Four: Session Forty
- [Alliance] Chapter Four: Session Forty-One
- [Alliance] Chapter Four: Session Forty-Two
- [Alliance] Chapter Four: Session Forty-Three
- [Alliance] Chapter Four: Session Forty-Four
- [Alliance] Chapter Four: Session Forty-Five
- [Alliance] Chapter Four: Session Forty-Six
- [Alliance] Chapter Four: Session Forty-Seven
- [Alliance] Chapter Four: Session Forty-Eight
Chapter Five: Civil War
- [Alliance] Chapter Five: Session Twenty-Nine
- [Alliance] Chapter Five: Session Thirty
- [Alliance] Chapter Five: Session Thirty-One
- Snapshot: Ashbringer
- [Alliance] Chapter Five: Session Thirty-Two
- [Alliance] Chapter Five: Session Thirty-Three
- [Alliance] Chapter Five: Session Thirty-Four
- Interaction: Tehd Talks
- [Alliance] Chapter Five: Session Thirty-Five
- [Alliance] Chapter Five: Session Thirty-Six
- [Alliance] Chapter Five: Session Thirty-Seven
- [Alliance] Chapter Five: Session Thirty-Eight
- [Alliance] Chapter Five: Session Thirty-Nine
- [Alliance] Chapter Five: Session Forty
- [Alliance] Chapter Five: Session Forty-One
- [Alliance] Chapter Five: Session Forty-Two
- [Alliance] Chapter Five: Session Forty-Three
- [Alliance] Chapter Five: Session Forty-Four
- [Alliance] Chapter Five: Session Forty-Five
- [Alliance] Chapter Five: Session Forty-Six
- [Alliance] Chapter Five: Session Forty-Seven
- [Alliance] Chapter Five: Session Forty-Eight
- [Alliance] Chapter Five: Session Forty-Nine
- [Alliance] Chapter Five: Session Fifty
Appeared In
Chapter One: Matters of Life and Death
Chapter Three: The Scales Tip
- [Alliance] Chapter Three: Session One
- [Alliance] Chapter Three: Session Two
- [Alliance] Chapter Three: Session Three
- [Alliance] Chapter Three: Session Four
- [Alliance] Chapter Three: Session Five
- [Alliance] Chapter Three: Session Six
- [Alliance] Chapter Three: Session Seven
- [Alliance] Chapter Three: Session Eight
- Snapshot: Between Wants
- [Alliance] Chapter Three: Session Nine
- [Alliance] Chapter Three: Session Ten
Chapter Four: Homecoming
- [Alliance] Chapter Four: Session One
- [Alliance] Chapter Four: Session Two
- [Alliance] Chapter Four: Session Three
- [Alliance] Chapter Four: Session Four
- [Alliance] Chapter Four: Session Five
- [Alliance] Chapter Four: Session Six
- [Alliance] Chapter Four: Session Seven
- [Alliance] Chapter Four: Session Eight
- [Alliance] Chapter Four: Session Nine
- [Alliance] Chapter Four: Session Ten
- [Alliance] Chapter Four: Session Eleven
- [Alliance] Chapter Four: Session Twelve
- [Alliance] Chapter Four: Session Thirteen
- [Alliance] Chapter Four: Session Fourteen
- [Alliance] Chapter Four: Session Fifteen
- [Alliance] Chapter Four: Session Sixteen
- [Alliance] Chapter Four: Session Seventeen
- [Alliance] Chapter Four: Session Eighteen
- [Alliance] Chapter Four: Session Nineteen
- [Alliance] Chapter Four: Session Twenty
- [Alliance] Chapter Four: Session Twenty-One
- [Alliance] Chapter Four: Session Twenty-Two
- [Alliance] Chapter Four: Session Twenty-Three
- [Alliance] Chapter Four: Session Twenty-Four
- [Alliance] Chapter Four: Session Twenty-Five
- [Alliance] Chapter Four: Session Twenty-Six
- [Alliance] Chapter Four: Session Twenty-Seven
- [Alliance] Chapter Four: Session Twenty-Eight
- [Alliance] Chapter Four: Session Twenty-Nine
- [Alliance] Chapter Four: Session Thirty
- [Alliance] Chapter Four: Session Thirty-One
- [Alliance] Chapter Four: Session Thirty-Two
- [Alliance] Chapter Four: Session Thirty-Three
- [Alliance] Chapter Four: Session Thirty-Four
- [Alliance] Chapter Four: Session Thirty-Five
- Interaction: Jed'hin It On
- [Alliance] Chapter Four: Session Thirty-Six
- [Alliance] Chapter Four: Session Thirty-Seven
- [Alliance] Chapter Four: Session Thirty-Eight
- [Alliance] Chapter Four: Session Thirty-Nine
- [Alliance] Chapter Four: Session Forty
- [Alliance] Chapter Four: Session Forty-One
- [Alliance] Chapter Four: Session Forty-Two
- [Alliance] Chapter Four: Session Forty-Three
- [Alliance] Chapter Four: Session Forty-Four
- [Alliance] Chapter Four: Session Forty-Five
- [Alliance] Chapter Four: Session Forty-Six
- [Alliance] Chapter Four: Session Forty-Seven
- [Alliance] Chapter Four: Session Forty-Eight
Chapter Five: Civil War
- [Alliance] Chapter Five: Session Twenty-Nine
- [Alliance] Chapter Five: Session Thirty
- [Alliance] Chapter Five: Session Thirty-One
- Snapshot: Ashbringer
- [Alliance] Chapter Five: Session Thirty-Two
- [Alliance] Chapter Five: Session Thirty-Three
- [Alliance] Chapter Five: Session Thirty-Four
- Interaction: Tehd Talks
- [Alliance] Chapter Five: Session Thirty-Five
- [Alliance] Chapter Five: Session Thirty-Six
- [Alliance] Chapter Five: Session Thirty-Seven
- [Alliance] Chapter Five: Session Thirty-Eight
- [Alliance] Chapter Five: Session Thirty-Nine
- [Alliance] Chapter Five: Session Forty
- [Alliance] Chapter Five: Session Forty-One
- [Alliance] Chapter Five: Session Forty-Two
- [Alliance] Chapter Five: Session Forty-Three
- [Alliance] Chapter Five: Session Forty-Four
- [Alliance] Chapter Five: Session Forty-Five
- [Alliance] Chapter Five: Session Forty-Six
- [Alliance] Chapter Five: Session Forty-Seven
- [Alliance] Chapter Five: Session Forty-Eight
- [Alliance] Chapter Five: Session Forty-Nine
- [Alliance] Chapter Five: Session Fifty
Achievements
General Achievements
Heroic Heights Roll a check with a total higher than 30. | |
I'll Just Go Home Now Roll two 1s on an Advantage roll. | |
A Bird in the Hand Get a worse result on a reroll. | |
Why Did I Roll Again? Succeed on a saving throw or ability check by rolling a 1. |
Character Achievements
People Person Increase your Charisma to 20. | |
Sagacity Increase your Wisdom to 20. | |
Push It, Push It to the Limit, Limit Increase two Ability Scores to 20. |
Combat Achievements
Shrug It Off Take damage from a source you are resistant to. | |
Miracle Evade an attack while at critical hit points. | |
Finesse Kill a single enemy with exact damage. | |
Obliterate Kill an enemy with a single attack. | |
Think Smarter, Not Harder Defeat an enemy using only skills. | |
That Still Only Counts As One Defeat a Huge or larger creature. | |
Bedside Manner Stabilize a party member by healing them above half hit points. | |
Good Samaritan Stabilize party members 10 times | |
Never Gonna Give You Up Stabilize 25 people. | |
What Is Dead May Never Die Bring someone back from the dead. | |
Tubthumping Hit 0 HP twice in one encounter. | |
Pacifist End a Combat Encounter without dealing damage or running away. | |
The Better Part of Valor Flee from a Combat Encounter. |
Monster Hunter Defeat 10 monstrosities. | |
Skeleton Smasher Defeat 10 undead. |
Crafting Achievements
Trace, On Craft a magic item of Uncommon or Rare rarity. |
Story Achievements
6 Million Forms of Communication Act as the Party Translator. | |
I Just Had Sex Get laid. | |
Hey, I Know That Guy! Appear in a major scene in the other campaign. | |
I'll Be Back Leave the party as an active character for at least half a chapter. | |
Jailbreak! Break someone (or yourself) out of a prison or dungeon. | |
Double Agent Swap sides for at least half of a chapter. | |
Touch Nothing But the Lamp Steal an artifact. | |
Missionary Position Convert an NPC to your religion or spiritual practice. | |
I Like This One Force the GM to create a recurring NPC. | |
Can We Keep Them Force the GM to create 3 recurring NPCs. |
Retired Achievements
[Retired] Cold Turkey Return your Corruption score to 0 naturally from at least a week without further corruption. |
Trivia
- Remnii's long term ambitions, in no particular order, include:
- Operation Hug Velen: Reconnecting with the Draenei on Azeroth.
- The Impossible Task: Finding a way for the Alliance and the Horde to work together to face the greater threat of the Legion.
- Missions for the Mission: Climbing to a high station within the Church of the Holy Light as to turn their attentions to the Legion
- Operation Windchimes: Introduce the Seven Kingdoms to the concept of the Naaru without frightening them. All while making sure A'dal doesn't get turned into a sword or any other weapon.
- Operation Put Your Face in the Light: Seek to rekindle the spark of the Light within the Krokul.
- Note: If Light-Connected Krokul are able to exist, the next step is to unbreak the Krokul. (Hopefully available on an individual basis, as to offer a choice of transformation).
- Operation Forget-Me-Not: Build a Beacon to contact the other factions of the Army Light, let them know the Prophet has not forgotten about them! Rally!
- Operation Emigma: Identify the five "Beings of Light" that first contacted the Humans, likely Naaru, to close gaps between Draenic/Eastern Kingdoms perceptions of the Light.
- Operation Separation: Discern if demons can be separated from the Twisting Nether. Can we return them to a pre-Legion state? (Asking for a friend).
- Operation Two Fingers: Establish a solid connection with the Warband across enemy lines, using whatever means necessary.
- Operation Friendship: Find the pieces of M'uru, K'ara and K'ure and seek to rebuild them.
- Operation Infinity Gauntlet: Re-collect/Collect the Ata'mal Crystals and return them to the Prophet.
- Operation Endgame: DEFEAT THE BURNING LEGION!
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