Remnii

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General

Species
Draenei
Gender
Female
DoB
April 14
Height
6'10"
Status
Alive

Relatives Velen | Adopted Father

Archimonde | Father
Shaspira | Mother
Aracyra | Half-Sister

Remnii is the daughter of the Prophet Velen and a priestess of the Aldor and a monk of the Holy Light. She was left behind on Draenor after the Exodar fled with a large portion of the surviving unbroken draenei population. After fourteen years of hiding with the Ati-Kaso on Draenor, she became a member of the Broken Blade clan for a short time. During the Sacking of Silvermoon, she fled the clutches of the Horde. Remnii now travels in the company of Prince Uther Menethil until she can reunite with her people.

Appearance

Personality

Remnii is a practitioner of active kindness. Lacking the physical ability that many of her companions do, Remnii makes the best of her situation through caring, kindness, and mental perseverance. Her deep faith in the Light grounds her through the trials and tribulations of the day. She attempts to emulate her father, as a beacon of guidance and compassion, to any in need. She is a model Draenei by default.

Her compassion often lands her deep into emotional territory with herself and others often, as Remnii feels very, very deeply about almost everything. This leads to her crying easily for all parties involved. Her emotive nature and high sense of empathy often leaves her vulnerable but deeply connected to those around her. In those connections she builds, she sees the best in people but she also expects the best from people.

Underneath the layers of kindness and light worship, Remnii has an extremely fixed sense of ambition. She looks to make powerful allies and advance her own standing whenever possible with the goals of the Army of Light in mind. She also seeks to solidify herself into a position where she will be able to aid her people on Azeroth and where she will be able to pull strings to help unlikely allies fight against the Burning Legion. The defeat of the Burning Legion is constantly at the forefront of Remnii's mind. She will stop at nothing to see the vicious cycle brought to an end.

There is no room in Remnii's mind for false kindness or compassion, despite her extreme ambitions. She moves throughout her life with strong, and pure intentions. Yet, her best traits moonlight as her worst, as her high expectations, deep sense of empathy, and incredible ambitions set her up for as much painful failure as they do success.

Biography

Chapter One: Matters of Life and Death

Chapter Three: The Scales Tip

Remnii accompanied the Lordaeron entourage to attend the war summit at Last Crossing, and when the group split between Arthas and Uther in order to reach more of the kingdom on the way, she was among those that stayed with Uther. She was given the position of an honored guest in the entourage, largely due to both her part in saving Uther's life, and also the information she was projected to be able to provide at the upcoming war summit in regards to the threat that now loomed in Azeroth.

In the process, she was able to experience many human customs, including the lighting of the wickerman ritual for Hallow's End at Hearthglen. Many of these rituals were explained to her by Benjamin Warde.

While at Hearthglen, she was able to speak to a brooding Uther and life his spirits after he became lost in the idea that, given the danger they faced, this may be the last lighting of the wickerman his people might see. Afterwards, she gave him a birthday gift: a gemstone pendant that was magically enchanted with a variety of Light-based effects, so that he would always have a light in the darkness.

Remnii continued with the entourage as they passed into Stratholme and continued onto Last Crossing, where she hastily made herself busy helping where she could and continuing to learn the common tongue.

Chapter Four: Homecoming

Chapter Five: Civil War

Appeared In

Chapter One: Matters of Life and Death

Chapter Three: The Scales Tip

Chapter Four: Homecoming

Chapter Five: Civil War

Achievements

General Achievements

Heroic Heights
Roll a check with a total higher than 30.

I'll Just Go Home Now
Roll two 1s on an Advantage roll.

A Bird in the Hand
Get a worse result on a reroll.

Why Did I Roll Again?
Succeed on a saving throw or ability check by rolling a 1.

Character Achievements

People Person
Increase your Charisma to 20.

Sagacity
Increase your Wisdom to 20.

Push It, Push It to the Limit, Limit
Increase two Ability Scores to 20.

Combat Achievements

Shrug It Off
Take damage from a source you are resistant to.

Miracle
Evade an attack while at critical hit points.

Finesse
Kill a single enemy with exact damage.

Obliterate
Kill an enemy with a single attack.

Think Smarter, Not Harder
Defeat an enemy using only skills.

That Still Only Counts As One
Defeat a Huge or larger creature.

Bedside Manner
Stabilize a party member by healing them above half hit points.

Good Samaritan
Stabilize party members 10 times

Never Gonna Give You Up
Stabilize 25 people.

What Is Dead May Never Die
Bring someone back from the dead.

Tubthumping
Hit 0 HP twice in one encounter.

Pacifist
End a Combat Encounter without dealing damage or running away.

The Better Part of Valor
Flee from a Combat Encounter.

Monster Hunter
Defeat 10 monstrosities.

Skeleton Smasher
Defeat 10 undead.

Crafting Achievements

Trace, On
Craft a magic item of Uncommon or Rare rarity.

Story Achievements

6 Million Forms of Communication
Act as the Party Translator.

I Just Had Sex
Get laid.

Hey, I Know That Guy!
Appear in a major scene in the other campaign.

I'll Be Back
Leave the party as an active character for at least half a chapter.

Jailbreak!
Break someone (or yourself) out of a prison or dungeon.

Double Agent
Swap sides for at least half of a chapter.

Touch Nothing But the Lamp
Steal an artifact.

Missionary Position
Convert an NPC to your religion or spiritual practice.

I Like This One
Force the GM to create a recurring NPC.

Can We Keep Them
Force the GM to create 3 recurring NPCs.

Retired Achievements

[Retired] Cold Turkey
Return your Corruption score to 0 naturally from at least a week without further corruption.

Trivia

Media