Dracthyr . . . by ?: As an action, you may polymorph into one of your two forms: your visage form–a specific humanoid shape of your same sex– or your draconic dracthyr form. Your statistics are the same in each form, unless otherwise noted, but you cannot use your Breath Weapon or Flight trait in your visage form. Any equipment you aren't wearing or carrying isn't transformed, and you revert to your humanoid form if you die.
ElfShaldorei . . . by ?: You have proficiency in the Insight, Perception, or Survival skill.
ElfQueldorei . . . by ?: You have proficiency in the Insight, Perception, or Survival skill.
ElfNaga . . . by ?: *'''Keen Senses.''' You have proficiency in the Insight, Perception, or Survival skill.
ElfKaldorei . . . by ?: You have proficiency in the Insight, Perception, or Survival skill.
Troll . . . by ?: As a bonus action, you may recover hit points by spending hit die, even if you are not currently taking a short rest. Once you have spend a number of hit dice equal to your proficiency bonus, you cannot do so again until after you finish a long rest. If you take acid or fire damage, you cannot use this bonus action again until you finish a short or long rest. * Whenever you recover hit points using your hit die, recover an additional amount equal to your proficiency bonus, and you regain all expended hit dice when finishing a long rest. * You regain all uses of your Rapid Regeneration trait when you finish a short rest.
Draenei . . . by ?: * '''Gift of the Auchenai.''' You learn the ''[[Spells/BlackCandle | black candle]]'', ''[[Spells/ShadowBolt | shadow bolt]]'', ''[[Spells/Message | message]]'', ''[[Spells/MindSliver | mind sliver]]'', or ''[[Spells/TollTheDead | toll the dead]]'' cantrip. You may choose this legacy more than once, choosing a different cantrip each time.
Ancestries . . . by ?: (:pagelist group=Ancestries name=-RecentChanges,-Ancestries,-ParagonTraits fmt=#ancestry:)
Eredar . . . by ?: ->'''''Creature Type.''''' \ You are a Fiend.
Vrykul . . . by ?: (:toc:) !! Ancestry Traits '''''Size.''''' Your size is '''Large (1 point)'''. \ '''''Speed.''''' 30 ft. \ ->'''''Mountain Born (1 point).''''' \ ''As in '''Mordenkainen Presents: Monsters of the Multiverse''''' ->'''''Natural Athlete (1 point).''''' \
Vulpera . . . by ?: (:toc:) !! Ancestry Traits '''''Size.''''' Your size is '''Small'''. \ '''''Speed.''''' 30 ft. \ ->'''''Darkvision (1 point).''''' \ You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. ->'''''Desert Dweller. (1 point).''''' \
Goblin . . . by ?: *You have advantage on Wisdom (Perception) checks that rely on hearing. !!! Closet Goblin You can fit in surprisingly small places. You gain the following benefits: *You count as one size smaller when moving through or stopping in spaces, mounting or climbing on creatures, and for the purposes of this trait. *You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. !!!Squat Nimbleness You are uncommonly nimble for your race. You gain the following benefits: *Increase your walking speed by 10 feet.
Dragonspawn . . . by ?: * Your speed increases by 10 feet. * If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, the target takes extra damage of the same type. The damage equals a number of d6s equal to half your proficiency bonus (rounded down).
Sayaad . . . by ?: !!! Barbed Hide Barbs protrude from your head. As a bonus action, you can cause small barbs to protrude all over your body or cause them to retract. While the barbs are out, any creature that touches you or hits you with a melee attack while within 5 feet of you takes 1d6 piercing damage. Additionally, at the start of each of your turns while the barbs are out, you deal 1d6 piercing damage to any creature grappling you or any creature grappled by you. !!! Flames of Sayaad You learn to call on hellfire to serve your commands. You gain the following benefits: * The saving throw DC to end a burning condition you inflict is equal to your Spell Save DC. * Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, a creature that touches you or hits you with a melee attack while within 5 feet of you takes 1d6 fire damage. !!! Infernal Constitution
"Just doin’ what any dwarf would do. Shootin’ things with my gun.”