Goblin
Ancestry Traits
Size. Your size is Small.
Speed. 30 ft.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
As in Mordenkainen Presents: Monsters of the Multiverse
You gain special abilities based on what kind of goblin you derive your lineage from. Choose one of the following:
- Kelfin. You have a swimming equal to your walking speed, and you can breathe air and water.
- Kezanite. You have proficiency in one of the following skills of your choice: Deception, Intimidation, or Persuasion.
As in Mordenkainen Presents: Monsters of the Multiverse with the following line added:
- If you already can, your movement speed increases by 10 feet.
Paragon Options
Aquatic Predator
Your swim speed increases by 10 feet, and you gain Darkvision out to 120 feet while underwater. Additionally, while underwater, you have advantage on attack rolls against creatures that don't have a swim speed, and creatures that don't have a swim speed have disadvantage on saving throws against spells and abilities you use.
Big Ears
Your massive ears are not just for show. You gain the following benefits:
- You gain proficiency in Perception. If you are already proficient, you gain expertise.
- You have advantage on Wisdom (Perception) checks that rely on hearing.
Closet Goblin
You can fit in surprisingly small places. You gain the following benefits:
- You count as one size smaller when moving through or stopping in spaces, mounting or climbing on creatures, and for the purposes of this trait.
- You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Squat Nimbleness
You are uncommonly nimble for your race. You gain the following benefits:
- Increase your walking speed by 10 feet.
- You have advantage on saving throws you make to avoid or end the grappled condition on yourself, and creatures have disadvantage on attack rolls to grapple you.
Surprise Attack
You have honed your skills at ambushing others. You gain the following benefits:
- You have advantage on initiative.
- Once on each of your turns, when you hit a creature with an attack roll, the creature takes extra damage if it hasn't taken a turn yet in the current combat. The damage equals a number of d6s equal to your proficiency bonus.