"Your father represented everything your people should never become. He was a fool. One that railed against the power that was offered to him. One that fought a war that did not need to be waged. And that lead to the end of his life. It’s an honor, Arthak, because I can see within you the spark of a man who knows what a mistake looks like, knows how to avoid those mistakes. You already said you were a good listener. A great learner. I have faith you won’t make the mistakes your father did."

Shaspira, to Arthak

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Vulpera | World of Warcraft: Redux

This page was last edited on September 21, 2022, at 01:22 PM

Ancestry Traits

Size. Your size is Small.
Speed. 30 ft.

Darkvision (1 point).
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Desert Dweller. (1 point).
You have resistance to fire damage. You are naturally adapted to hot climates, and you require 1/4th as much water to survive as another humanoid.
Keen Hearing and Smell (1 point).
You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Nimble Escape (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse with the following line added:
  • If you already can, your movement speed increases by 10 feet.

Paragon Options

Big Ears

Your massive ears are not just for show. You gain the following benefits:

  • You gain proficiency in Perception. If you are already proficient, you gain expertise.
  • You have advantage on Wisdom (Perception) checks that rely on hearing.

Diehard Survivor

You've either died once, or your existence has made you inured to death. You have the following traits:

  • When you suffer a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are canceled. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
  • You only die after failing 4 death saving throws instead of 3.

Sojourner's Fortitude

Your people's indomitable traveller's spirit allows is one of your greatest strengths. You gain the following benefits:

  • Whenever you finish a long rest, your fatigue levels, if any, are decreased by 2.
  • You have advantage on saving throws you make to avoid the fatigue condition on yourself.
  • When you are travelling over land, you and a number of companions equal to your proficiency bonus make Constitution saving throws for Forced Marches for every 2 hours travelled beyond the first 8 hours each day.

Squat Nimbleness

You are uncommonly nimble for your race. You gain the following benefits:

  • Increase your walking speed by 10 feet.
  • You have advantage on saving throws you make to avoid or end the grappled condition on yourself, and creatures have disadvantage on attack rolls to grapple you.

Surprise Attack

You have honed your skills at ambushing others. You gain the following benefits:

  • You have advantage on initiative.
  • Once on each of your turns, when you hit a creature with an attack roll, the creature takes extra damage if it hasn't taken a turn yet in the current combat. The damage equals a number of d6s equal to your proficiency bonus.