Libram of Justice

Libram of Justice Artifact Requires Attunement
Unique
Passive: Your movement speed increases by 10 feet and you can't be Blinded, Deafened, Petrified, or Stunned. Requirements: Attunement by a Creature of Lawful Alignment

The Libram of Justice's pages delve into the truth of the meaning of the word, and act as a humble reflection on the self-worth of one who would consider themselves a judge. It was originally granted to Saint Uther the Lightbringer. After his death, it was passed on to King Arthas Menethil of Lordaeron, who assumed his place of leadership within the Knights of the Silver Hand, before it eventually came to the custody of Arthas's son, Uther.

History

The Five Librams, guarded by the Silver Hand, are the magically-imbued tomes that were originally penned by Saint Mereldar thousands of years ago. They were magically restored and enchanted by Archbishop Alonsus Faol, and then entrusted to the Five Fingers of the Gauntlet so that they may exemplify the tenets of their order. The Libram of Justice was given into the care of Uther the Lightbringer, and he maintained custodianship of the tome up until his death, at which point ownership fell to his student, Arthas.

When Arthas was kidnapped, the Libram was taken with him, and it was on his person when his son, Uther Menethil, and his companions found his unconscious body deep in the Cavern of the Soul. When Daval Prestor appeared and revealed that he had been responsible for Arthas's kidnapping in a ploy to acquire the Demon Soul, and the party was forced to escape into the Shadowlands to survive the collapsing of the cavern, Uther claimed the Libram to keep it safe, while Arthas was taken by Victor Prestor in a bid to convince his father he was still under his control.

After the party escaped the Shadowlands, Uther spent time digesting the lessons of the tome.

Properties

A heavy clasp, keeps the book's contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its benefits. Other creatures that peruse the book's open pages can read the text but glean no deeper meaning and reap no benefits. A chaotic creature that tries to read from the book takes 24d6 holy damage. This damage ignores resistance and immunity, and can't be reduced or avoided by any means. A creature reduced to 0 hit points by this damage disappears in a blinding flash and is destroyed, leaving its possessions behind.

Benefits granted by the Libram of Justice last only as long as you strive to exemplify what Justice means. If you fail to perform at least one just act within the span of 10 days, if you willingly perform an unjust act, or you unattune to the tome, you lose all the benefits granted by the book.

Pursuit of Justice. After you've spent the requisite amount of time reading and studying the book, your movement speed increases by 10 feet, and you can't be Blinded, Deafend, Petrified, or Stunned.
Increased Wisdom. After you spend the requisite amount of time reading and studying the book, your Wisdom score increases by 2, to a maximum of 24. You can't gain this benefit from the book more than once.
Enlightened Magic. Once you've read and studied the book, any spell slot you expend to cast a cleric or paladin spell counts as a spell slot of one level higher.
Halo. Once you've read and studied the book, you gain a protective coronet. This crown-like halo sheds bright light in a 10-foot radius and dim light for an additional 10 feet. You can dismiss or manifest the halo as a Bonus Action. While present, the halo gives you Advantage on Charisma (Persuasion) checks made to interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the halo's bright light make attack rolls against you with Disadvantage.

Wielders