Nature's Curse

2nd-level Evocation
Casting Time: 1 action
Range: Touch
Components: VS
Duration: (C) 1 minute

You touch a manufactured item and attempt to allow nature to reclaim it. The creature wearing or carrying the item must make a Charisma saving throw. Unoccupied items automatically fail this saving throw.
On a failed save, the item is reclaimed by nature. Metal rusts, edges blunt, and wood begins to grow branches and leaves. Using weapons affected by this curse grant disadvantage on attack rolls and deal half damage. Armor and shields provides only half their normal bonus to AC, rounded down. Tools only allow you to add half of your proficiency bonus, and checks with it are made with disadvantage. The GM may rule other effects apply as well.
Dispel magic has no effect on this spell, but remove curse or other similar abilities can remove it.
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration.

Source: Homebrew