Barbarian
Class Features
As a barbarian, you gain the following class features.
Hit Points
Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, Stealth, and Survival
Equipment
You start with 80 gp, in addition to the equipment granted by your background. The following are good starting items for barbarians:
- A greataxe or any one-handed melee weapon and a shield
- Two handaxes or any simple weapon
- An explorer's pack, and four javelins
Level | Features | Rages | Rage Damage | Talents Known | Maneuvers Known | Focus Pool | Maneuver Degree |
---|---|---|---|---|---|---|---|
1st | Rage, Battle Defense, Developed Talents | 2 | +2 | 1 | — | — | — |
2nd | Combat Maneuvers, Danger Sense, Reckless Attack | 2 | +2 | 1 | 2 | 3 | 1st |
3rd | Primal Path, Versatile Exploration | 3 | +2 | 2 | 3 | 4 | 1st |
4th | Ability Score Improvement | 3 | +2 | 2 | 3 | 5 | 1st |
5th | Extra Attack | 3 | +2 | 3 | 4 | 6 | 2nd |
6th | Primal Path feature, Martial Presence | 4 | +2 | 3 | 4 | 6 | 2nd |
7th | Feral Instinct | 4 | +2 | 4 | 5 | 7 | 2nd |
8th | Ability Score Improvement | 4 | +2 | 4 | 5 | 7 | 2nd |
9th | Brutal Critical (1) | 4 | +3 | 5 | 6 | 8 | 3rd |
10th | Primal Path feature | 4 | +3 | 5 | 6 | 8 | 3rd |
11th | School of the Open Road, Persistent Rage | 4 | +3 | 6 | 7 | 9 | 3rd |
12th | Ability School Improvement | 5 | +3 | 6 | 7 | 9 | 3rd |
13th | Brutal Critical (2) | 5 | +3 | 7 | 8 | 10 | 4th |
14th | Primal Path feature | 5 | +3 | 7 | 8 | 10 | 4th |
15th | Relentless Rage | 5 | +3 | 8 | 9 | 11 | 4th |
16th | Ability Score Improvement | 5 | +4 | 8 | 9 | 11 | 4th |
17th | Brutal Critical (3) | 6 | +4 | 9 | 10 | 12 | 5th |
18th | Indomitable Might | 6 | +4 | 9 | 10 | 12 | 5th |
19th | Ability Score Improvement | 6 | +4 | 10 | 11 | 12 | 5th |
20th | Primal Champion | ∞ | +4 | 10 | 11 | 12 | 5th |
Level | Features | Rages | Rage Damage | Talents Known | Maneuvers Known | Focus Pool | Maneuver Degree |
---|---|---|---|---|---|---|---|
21st | Epic Ability Score Improvement, Brutal Critical (4) | ∞ | +4 | 11 | 12 | 13 | 5th |
22nd | Greater Battle Defense | ∞ | +5 | 11 | 12 | 13 | 5th |
23rd | Primal Path feature | ∞ | +5 | 12 | 13 | 13 | 5th |
24th | Vigor | ∞ | +5 | 12 | 13 | 13 | 5th |
25th | Epic Ability Score Improvement, Brutal Critical (5) | ∞ | +5 | 13 | 14 | 14 | 5th |
26th | Destroyer | ∞ | +5 | 13 | 14 | 14 | 5th |
27th | Primal Path feature | ∞ | +6 | 14 | 15 | 14 | 5th |
28th | Extra Attack (2) | ∞ | +6 | 14 | 15 | 14 | 5th |
29th | Epic Ability Score Improvement, Brutal Critical (6) | ∞ | +6 | 15 | 16 | 15 | 5th |
30th | Primal Force | ∞ | +6 | 15 | 16 | 15 | 5th |
Rage
1st-level Barbarian feature
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are Incapacitated or if your turn ends and you haven’t attacked a hostile creature, forced a saving throw, or taken damage since your last turn. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Battle Defense
1st-level Barbarian feature
You decide on how best to protect yourself on the battlefield — relying on barbaric might or encased in weighty armaments. Choose one of the following options.
Juggernaut
Prerequisite: Proficiency with medium armor
You gain proficiency with heavy armor. In addition, you can still benefit from raging while wearing heavy armor, and you do not count the weight of any worn armor when determining your carrying capacity.
Rugged Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. In addition, your speed increases by 5 feet while you aren’t wearing heavy armor. At 5th level, your speed increases by an additional 5 feet.
Developed Talents
1st-level Barbarian feature
Whether in the ruins of an ancient civilization, the barren terrain of the hinterlands, or the back alleys of a prosperous city, barbarians are adept at surviving and interacting with their environments. A level prerequisite refers to your level in this class.
Additionally, when you gain a level in this class, you can choose one of the Developed Talents you know and replace it with another Developed Talent that you could learn at that level.
You gain a developed talent of your choice. Your developed talents are detailed on the Developed Talents page. The Talents Known column of the Barbarian table shows when you learn more developed talents.
Combat Maneuvers
2nd-level Barbarian feature
You gain the ability to use combat maneuvers. You gain proficiency in two combat traditions from the following list: Berserker, Cavalry, Juggernaut, Nemesis, Skirmisher, or Templar. You learn two maneuvers of your choice from traditions you are proficient with.
You gain focus based on your level in this class. Consult the Focus Pool table to determine how much focus you have. To use one of your maneuvers, you must expend focus from your focus pool. You regain all expended focus when you finish a short or long rest. Your maneuvers show how much focus they cost. You use your maneuvers by spending points from your focus pool. The Maneuvers Known column of the Barbarian table shows when you learn more maneuvers from a tradition you are proficient with, while the Maneuver Degree column shows the highest degree you can select maneuvers from at a given level. You cannot know more maneuvers of a degree than you know of degrees below it.
Additionally, whenever you learn a new maneuver, you can choose one of the maneuvers you know and replace it with another maneuver.
Danger Sense
2nd-level Barbarian feature
You gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. You have Advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be Blinded, Deafened, or Incapacitated.
Reckless Attack
2nd-level Barbarian feature
You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you Advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Primal Path
3rd-level Barbarian feature
You choose a path that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, 14th, 23rd, and 27th levels.
Path of the Abyss | ROYal Brews. Altered. |
Path of the Ancestral Guardian | Xanathar's Guide to Everything. Altered. |
Path of the Battlerager | Sword Coast Adventurer's Guide. Altered. |
Path of the Beast | Altered |
Path of the Berserker | Altered |
Path of the Depths | Altered |
Path of the Enlightened | ROYal Brews. Altered. |
Path of the Giant | As in Unearthed Arcana: 2022 Giant Options |
Path of the Headhunter | Homebrew. |
Path of the Juggernaut | Tal'Dorei Campaign Setting Reborn. Altered. |
Path of the Skybreaker | ROYal Brews. Altered. |
Path of the Storm Herald | Xanathar's Guide to Everything. Altered. |
Path of the Totem Warrior | Altered |
Path of the Warden | Homebrew |
Path of Wild Magic | As in Tasha's Cauldron of Everything |
Path of the Zealot | As in Xanathar's Guide to Everything |
Versatile Exploration
3rd-level Barbarian feature
Whenever you learn a new developed talent or replace an existing one, you can instead choose from fighter Soldiering Knacks. Your Barbarian levels count as Fighter levels for the purpose of fulfilling prerequisites.
Ability Score Improvement
4th-level Barbarian feature
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. In addition, you may select a single Feat you meet the prerequisites for.
You may also replace one of your skill proficiencies with a skill proficiency offered by this class at 1st level. The proficiency you replace does not need to be from this class.
Lastly, you may do one of the following, representing a change of focus in your wild prowess:
- Replace the option you chose for the Battle Defense feature with one of that feature's other options.
- Replace the option you chose for the Martial Presence feature with one of that feature's other options.
- Replace the option you chose for the School of the Open Road feature with one of that feature's other options.
Extra Attack
5th-level Barbarian feature
You can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 28th level in this class.
Martial Presence
6th-level Barbarian feature
Your methodology to battle seeps further into the way you interact with others — and how they interact with you. Choose one of the following:
Forceful
People respond favorably to your vigor. You can always choose to use Strength when making Persuasion checks.
In addition, in every settlement you visit you attract a number of humanoids, like commoners, guards, or bandits equal to your proficiency bonus. They perform minor tasks to help you while you are there, such as feed you and your allies, carry your belongings to nearby destinations, share their mount animals, reveal some of their secrets to try and gain your favor, and ask you for help before turning to the authorities with a problem
Mighty
You turn your toughness into a tool when imposing upon others. You can always choose to use Strength when making Intimidation checks.
In addition, when you enter a tavern or other social gathering, you can make a DC 15 Intimidation check while loudly declaring that you are looking for something or someone. On a success, most of the people there look at and otherwise point out whoever they believe is the person you are looking for or the person most likely to know about what you are seeking.
Scary
It’s commonly thought that it’s best not to ask you for too much clarification or detail. You can always choose to use Strength when making Deception checks.
In addition, when you fail a Deception check against a creature, it makes a Wisdom saving throw with a DC equal to your passive Strength (Deception) score. On a failure, it thinks twice about your dishonesty and treats your Deception check as a success.
Feral Instinct
7th-level Barbarian feature
Your instincts are honed. You gain the following benefits:
- You have Advantage on initiative rolls.
- If you are Surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.
- As part of the bonus action you take to enter your rage, you can move up to half your speed.
Brutal Critical
9th-level Barbarian feature
You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
This increases to two additional dice at 13th level, three additional dice at 17th level, four additional dice at 21st level, five additional dice at 25th level, and six additional dice at 29th level.
School of the Open Road
11th-level Barbarian feature
Your journeys have given you a wealth of practical experience and helpful bits of information. Choose one of the following.
Don’t Get Fooled Again
You’ve heard and seen (and perhaps told) enough lies that you’re an expert at spotting them as you are tells in battle. You can always choose to use Constitution for Insight checks.
In addition, you are seen as an arbiter of truth by those who have heard of your reputation and you may be called in to mediate a trial or question a suspected wrong-doer, even in larger settlements.
Storyteller
You have an ear for interesting events, places, and people of the past. You can always use Constitution when making History checks.
In addition, your reputation means that people assume that you want to know the history (or perhaps gossip) of the settlement you’re visiting. When you are at a tavern or social gathering, those who know of your reputation as a storyteller are more likely to approach you with stories, fables, and omens about the past, present, and future.
Trial and Error
Between learning from both your own mistakes and those of others, you’ve collected considerable knowledge about the natural world. You can always choose to use Constitution when making Nature checks.
In addition, people see you as someone who loves a good survival story. When you are at a tavern or social gathering they are likely to approach you with information about local hazards, monsters, or wildlife.
Persistent Rage
11th-level Barbarian feature
Your rage is so fierce that it ends early only if you are Incapacitated or if you choose to end it.
Relentless Rage
15th-level Barbarian feature
Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, your hit points instead change to a number equal to twice your Barbarian level.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
Indomitable Might
18th-level Barbarian feature
If your total for a Strength or Constitution check is less than your Strength or Constitution score, you can use that score in place of the total.
Primal Champion
20th-level Barbarian feature
You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
Epic Level Barbarian: Epic Ability Score Improvement
21st-level Barbarian feature
Epic Ability Score Improvement
When you reach 21st level, and again at 25th and 29th level, you gain the benefits of an Ability Score Improvement, but your ability score increase can bring an ability score above 20, to a maximum of 24. Your Strength and Constitution scores can be increased to a maximum of 28.
Epic Level Barbarian: Greater Battle Defense
22nd-level Barbarian feature
The best defense is a great offence–but a great defense definitely helps. Choose one of the following options:
Unbreakable
While you are raging, critical hits against you become normal hits, and attack rolls against you cannot flourish.
Implacable
While you are raging, your movement speed increases by 10 feet, and you ignore difficult terrain.
Epic Level Barbarian: Vigor
24th-level Barbarian feature
By drawing on your physical prowess, you can shrug off effects that would hinder even the mightiest beast, such as a white dragon's icy breath or a tsunami spell. When you are subjected to an effect that allows you to make a Strength or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Epic Level Barbarian: Destroyer
26th-level Barbarian feature
You strike with irresistible ferocity, smashing through the enemies defenses like no other and even decimating magic. Once on each of your turns when you hit a target with a weapon attack, you can cause the weapon to deal an additional die of damage. If you do so when you hit a creation of force on your turn, such as those created by the forcecage or wall of force spells, you create a 5-foot-diameter hole in the force until the end of turn.
Epic Level Barbarian: Primal Force
30th-level Barbarian feature
You have become an unstoppable force and an immovable object. Your Strength and Constitution scores increase by 2. Your maximum for those scores is now 30.