Draenei

Ancestry Traits

Size. Your size is Medium.
Speed. 30 ft.

Darkvision (1 point).
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Gift of the Naaru (2 points).
You gain special abilities based on the celestial ancestor you derive your lineage from. Choose two of the following:
  • Gift of the Aldor. You learn the light, guidance, smite, or thaumaturgy cantrip. You may choose this legacy more than once, choosing a different cantrip each time.
  • Gift of the Auchenai. You learn the black candle, shadow bolt, message, mind sliver, or toll the dead cantrip. You may choose this legacy more than once, choosing a different cantrip each time.
  • Gift of Compassion. You learn the flash of light spell. Starting at 3rd level, you also learn the lesser restoration spell. You can cast each of these spells once without spending mana and without material components. Once you do, you can't do so again until you finish a long rest.
  • Gift of Holiness. You learn the cure wounds spell. Starting at 3rd level, you also learn the power word: fortitude spell. You can cast each of these spells once without spending mana and without material components. Once you do, you can't do so again until you finish a long rest.
  • Gift of Justice. You learn the protection from evil and good spell. Starting at 3rd level, you also learn the zone of truth spell. You can cast each of these spells once without spending mana and without material components. Once you do, you can't do so again until you finish a long rest.
  • Gift of Protection. You learn the shield of faith spell. Starting at 3rd level, you also learn the blessing of sacrifice spell. You can cast each of these spells once without spending mana and without material components. Once you do, you can't do so again until you finish a long rest.
  • Gift of Retribution. You learn the seal of righteousness spell. Starting at 3rd level, you also learn the spiritual weapon spell. You can cast each of these spells once without spending mana and without material components. Once you do, you can't do so again until you finish a long rest.
You can cast spells you learn with this trait using mana if you can cast spells of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for any spells when you cast them with this trait (choose when you select this ancestry).
Aldor Resistance (1 point).
Choose one of the following damage types: holy, necrotic, poison, psychic, or shadow. You have resistance to chosen damage type.
If you chose poison, you have advantage on saving throws you make to avoid or end the poisoned condition on yourself.

Paragon Options

Blood of the Naaru

The blessing of the naaru runs powerfully through your veins. You gain the following benefits:

Celestial Constitution

Celestial blood runs strong in you, unlocking a resilience akin to that possessed by beings of the Light. You have resistance to two more damage types from the Aldor Resistance trait.

If you are already resistant to these damage types, you may choose from the following options:

Light's Chosen

Choose two additional options from the Gift of the Naaru trait. You gain the benefits from them.

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

Radiant Consumption

You can use your bonus action to cause searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Radiant Wings

You can use your bonus action to cause two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.