Changeling
Born of a doppelganger parent, changelings are able to mold their appearances as easily as they breathe—allowing them to blend into whatever society they see fit.
Common Cultures: Caravan, Cosmopolitan, Feywild, Itinerant
Ancestry Traits
Size. Your size is Medium.
Speed. 30 ft.
You are a Fey.
Thanks to your connection to the fey realm, you gain proficiency with two of the following skills of your choice: Convince, Deception, Insight, Leadership, or Society.
As a Bonus Action, you change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height between Medium and Small. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of an individual you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait. You stay in the new form until you use an Action to revert to your true form or until you die.
Paragon Options
Magic Resistance
You have Advantage on saving throws against spells and other magical effects.
One Thousand Lives
You have worn a thousand faces and have an intrinsic understanding of what it is to be. You gain the following benefits:
- You ignore the ancestral prerequisite on items and other game mechanics.
- When you use your Bonus Action to change your ancestry, you can gain any number of traits from the ancestry you become. You keep these traits until you change your form again. You can copy traits with a point cost equal to your proficiency bonus. Once you do, you cannot do so again until you finish a Long Rest.
Surprise Attack
You have honed your skills at ambushing others. You gain the following benefits:
- You have Advantage on initiative.
- Once on each of your turns, when you hit a creature with an attack roll, the creature takes extra damage if it hasn't taken a turn yet in the current combat. The damage equals a number of d6s equal to your proficiency bonus.
Unsettling Visage
When a creature you can see makes an attack roll against you, you can use your Reaction to impose Disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a Long Rest.
Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Any creature who sees you and didn't know you were a shapeshifter must make a Wisdom saving throw (DC = 8 + your Charisma modifier + your proficiency bonus)
or be Frightened of you until the end of your next turn.