Elf

Common Cultures: Artistic, Collegiate, Cosmopolitan, Feywild, High Elf, Imperial, Itinerant, Magocracy, Natural, Wild, Wood Elf

Ancestry Traits

Size. Your size is Medium.
Speed. 30 ft.

Darkvision (1 point).
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Trance (1 point).
You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Fey Ancestry (1 point).
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Keen Senses (1 point).
You have proficiency in the Insight, Perception, or Survival skill.

Paragon Options

Elfsight

Nature cannot block the legendary accuracy of your people. You gain the following benefits:

Elven Accuracy

As in the feat from Xanathar's Guide to Everything, but with the ability score increase removed.

Magic Resistance

You have advantage on saving throws against spells and other magical effects.

Prophetic Instincts

Your ability to detect danger is supernatural, and sometimes see divergent possibilities by seeing a few moments into the future. You gain the following benefits: