Firbolg
Common Cultures: Caravan, Enlightened, Feywild, Itinerant, Natural, Rural
Ancestry Traits
Size. Your size is Medium.
Speed. 30 ft.
As in Mordenkainen Presents: Monsters of the Multiverse
You know one cantrip of your choice from the druid spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this ancestry).
You count as one size larger when grappling or shoving a creature, and when determining your carrying capacity and the weight you can push, drag, or lift.
As in Mordenkainen Presents: Monsters of the Multiverse
Paragon Options
Critter Friend
Your friendship with animals mystically deepens. You learn the speak with animals spell and can cast it at will, without spending mana. You also learn your choice of two of the following spells: animal friendship, animal messenger, beast bond, beast sense, conjure animals, or summon beast. You can cast these spells once each without spending mana and without material components. Once you do, you can't do so again until you finish a long rest.
You can also cast these spells using mana if you can cast spells of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this ancestry).
Fade Away
As in the feat from Xanathar's Guide to Everything but can also be triggered as a bonus action and you can use it a number of times equal to your proficiency bonus per long rest.
Firbolg Magic
You learn more advanced magic of the firbolg. You learn the disguise self spell and can cast it at will, without spending mana. You also learn your choice of two of the following spells: detect magic, detect poison and disease, locate animals or plants, locate object, or remove curse. You can cast each of these spells once without spending mana and without material components. Once you do, you can't do so again until you finish a long rest. You can also cast these spells using mana if you can cast spells of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this culture).
Frolic
You are practiced at bounding through fields, forests, and meadows. You gain the following abilities:
- You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns. If you already can, your movement speed increases by 10 feet.
- When you take the Dash, Disengage, Hide, or Tumble action, you can take a second of these actions as a part of the same bonus action.