Harengon

Common Cultures: Caravan, Feywild, Frontier, Itinerant, Natural, Rural, Wild

Ancestry Traits

Size. Your size is Small or Medium.
Speed. 30 ft.

Hare-Trigger (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse
Leporine Senses (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse
Lucky Footwork (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse
Rabbit Hop (1 point).
As in Mordenkainen Presents: Monsters of the Multiverse

Paragon Options

Critter Friend

Your friendship with animals mystically deepens. You learn the speak with animals spell and can cast it at will, without spending mana. You also learn your choice of two of the following spells: animal friendship, animal messenger, beast bond, beast sense, conjure animals, or summon beast. You can cast these spells once each without spending mana and without material components. Once you do, you can't do so again until you finish a Long Rest. You can also cast these spells using mana if you can cast spells of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this trait).

Evasion

When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. You don't benefit from this feature if you are Incapacitated.

Frolic

You are practiced at bounding through fields, forests, and meadows. You gain the following abilities:

  • You can take the Dash, Disengage, or Hide action as a Bonus Action on each of your turns. If you already can, your movement speed increases by 10 feet.
  • When you take the Dash, Disengage, Hide, or Tumble action, you can take a second of these actions as a part of the same Bonus Action.

Squat Nimbleness

You are uncommonly nimble for your race. You gain the following benefits:

  • Increase your walking speed by 10 feet.
  • You have Advantage on saving throws you make to avoid or end the Grappled or Restrained condition on yourself, and creatures have Disadvantage on attack rolls to Grapple you.