Adept: Way of the Illidari
Restriction: For use in the World of Warcraft campaign only
Arts of Azzinoth
3rd-level Way of the Illidari feature
When you choose this tradition, your special martial arts training leads you to master the use of the Warglaive; the trademark weapon of the demon hunter, though some choose to use other implements in battle as well. In conjunction with your spectral sight - the otherworldly sight granted through sacrifice - you are a dangerous foe.
* Whenever you use Flurry of Blows, you may reduce the number of attacks you make by 1 to make them with a monk weapon you are wielding instead. If you hit a creature with one of these attacks, that creature cannot make opportunity attacks against you for the rest of your turn.
- Monk weapons you wield deal damage one step higher than the die granted by your Martial Arts ability, to a maximum of d12
- You may use a hand wielding a monk weapon to perform somatic components of spells that you cast using focus.
Demon Hunter
6th-level Way of the Illidari feature
You gain a number of bonuses to help you in your hunt.
Demon Slayer
11th-level Way of the Illidari feature
At 11th level, you have begun to take on aspects of the demons you hunt. You have Advantage on saving throws against spells and abilities used by fiends, and your bonus to damage rolls against fiends increases to 1d6.
Fel Secrets
11th-level Way of the Illidari feature
Additionally, at 11th level, you learn some of the blackest secrets of the Legion's lore, so that you might turn them against the denizens of the Twisting Nether. You learn two secrets of your choice, which are detailed below. You learn two additional secrets of your choice at 17th level. Wisdom is your spellcasting ability modifier for these spells.
You may spend 6 focus to cast steel wind strike.
You may spend 6 focus to cast chaos nova.
You may spend 7 focus to cast metamorphosis without material components, but only attuned to Chaos. You can't do so again until you finish a Long Rest. When cast in this way, your concentration can't be broken as a result of taking damage, and your weapon attacks deal additional fire damage equal to your Adept ability modifier. If you have the Purity of Body Martial Discipline, you are immune to shadow damage and the Frightened condition.
You may spend 7 focus to cast disintegrate. You can't do so again until you finish a Long Rest.
You may spend 7 focus to cast investiture of flame. You can't do so again until you finish a Long Rest.
You may cast life tap at will. When you do, instead of recovering mana, you recover focus equal to half the necrotic damage taken.
You may spend 5 focus to cast etherealness on yourself, but with a duration of 1 minute.
You may spend 9 focus to cast enhance vision at 8th-level on yourself without material components. You can't do so again until you finish a Long Rest.
Preparedness
23rd-level Way of the Illidari feature
You are prepared. You cannot be Surprised, and spells that you cast using focus cost 1 less focus (minimum of 0).
Fel Secrets Mastery
27th-level Way of the Illidari feature
You learn all options from the Fel Secrets feature. If an option can't be used until you finish a Long Rest, you can instead use it again after a Short or Long Rest.
Master Hunter
30th-level Way of the Illidari feature
You have become a true master of the hunt. You gain the following benefits:
- Your Spectral Sight has no maximum range.
- When you cast a spell with focus that has a casting time of one Action, you can cast it as a Bonus Action instead.
- Your bonus to damage rolls against fiends increases to 1d12.
- You have truesight out to a range of 120 feet that only works on fiends or sources of Fel magic. Within this range, you automatically notice secret doors hidden by fel magic, and can see fiends in the Ethereal Plane.