Adept: Way of the Illidari

Restriction: For use in the World of Warcraft campaign only

Arts of Azzinoth

3rd-level Way of the Illidari feature
When you choose this tradition, your special martial arts training leads you to master the use of the Warglaive; the trademark weapon of the demon hunter, though some choose to use other implements in battle as well. In conjunction with your spectral sight - the otherworldly sight granted through sacrifice - you are a dangerous foe.

Warglaive Mastery. You can draw or stow two monk weapons when you would normally be able to draw or stow only one. As long as you are wielding a monk weapon in each hand, you gain the following benefits:
* Whenever you use Flurry of Blows, you may reduce the number of attacks you make by 1 to make them with a monk weapon you are wielding instead. If you hit a creature with one of these attacks, that creature cannot make opportunity attacks against you for the rest of your turn.
  • Monk weapons you wield deal damage one step higher than the die granted by your Martial Arts ability, to a maximum of d12
  • You may use a hand wielding a monk weapon to perform somatic components of spells that you cast using focus.
Spectral Sight. You have sacrificed your eyes in favor of a unique spectral sight. You have darkvision to a range of 120 feet. If you already have darkvision from another source, its range increases by 90 feet. You are immune to the Blinded condition, and you can see normally in darkness, both magical and non-magical, in your darkvision, but are Blind beyond this range. However, this sight does not function in anti-magic fields; you are Blinded when in such a place, and creatures protected from perception through Divination magic (such as with nondetection) are Invisible to you. You may spend 2 focus to cast detect evil and good, detect magic, hunter's mark, or enhance vision without providing material components.

Demon Hunter

6th-level Way of the Illidari feature
You gain a number of bonuses to help you in your hunt.

Hated Enemy. You have gained significant experience studying, tracking, and hunting demons. You deal an additional 1d4 damage with weapon attacks against fiends, and you have Advantage on Wisdom (Survival) checks to track fiends, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn to speak and read Eredun. If you already speak this language, you may select another.
Magic Warglaives. Your attacks with warglaives count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage as long as you are wielding two of them.
Disrupt Mana. You may spend 3 focus to cast the mana burn spell. At 9th level, you may cast mana break by spending 4 focus. You may cast these spells at a higher level by spending 1 additional focus per level. You may cast them at 3rd level when you reach 9th level, 4th when you reach 13th level, and 5th when you reach 17th level. Wisdom is your spellcasting ability for these spells.

Demon Slayer

11th-level Way of the Illidari feature
At 11th level, you have begun to take on aspects of the demons you hunt. You have Advantage on saving throws against spells and abilities used by fiends, and your bonus to damage rolls against fiends increases to 1d6.

Fel Secrets

11th-level Way of the Illidari feature
Additionally, at 11th level, you learn some of the blackest secrets of the Legion's lore, so that you might turn them against the denizens of the Twisting Nether. You learn two secrets of your choice, which are detailed below. You learn two additional secrets of your choice at 17th level. Wisdom is your spellcasting ability modifier for these spells.

Blade Dance
You may spend 6 focus to cast steel wind strike.
Chaos Nova
You may spend 6 focus to cast chaos nova.
Dark Metamorphosis
You may spend 7 focus to cast metamorphosis without material components, but only attuned to Chaos. You can't do so again until you finish a Long Rest. When cast in this way, your concentration can't be broken as a result of taking damage, and your weapon attacks deal additional fire damage equal to your Adept ability modifier. If you have the Purity of Body Martial Discipline, you are immune to shadow damage and the Frightened condition.
Eye Beam
You may spend 7 focus to cast disintegrate. You can't do so again until you finish a Long Rest.
Immolation Aura
You may spend 7 focus to cast investiture of flame. You can't do so again until you finish a Long Rest.
Masochism
You may cast life tap at will. When you do, instead of recovering mana, you recover focus equal to half the necrotic damage taken.
Netherwalk
You may spend 5 focus to cast etherealness on yourself, but with a duration of 1 minute.
Spectral Sight Mastery
You may spend 9 focus to cast enhance vision at 8th-level on yourself without material components. You can't do so again until you finish a Long Rest.

Preparedness

23rd-level Way of the Illidari feature
You are prepared. You cannot be Surprised, and spells that you cast using focus cost 1 less focus (minimum of 0).

Fel Secrets Mastery

27th-level Way of the Illidari feature
You learn all options from the Fel Secrets feature. If an option can't be used until you finish a Long Rest, you can instead use it again after a Short or Long Rest.

Master Hunter

30th-level Way of the Illidari feature
You have become a true master of the hunt. You gain the following benefits: