Adept: Way of the Living Weapon

Original Source: Exploring Eberron

A monk following the Way of the Living Weapon pursues physical perfection, honing their body as a smith sharpens a sword. Its traditions are drawn from cultures of shapeshifters and creatures who fight with tooth and claw. These are a few of the martial techniques that have evolved into the Way of the Living Weapon.

Fists of Bone and Steel

3rd-level Way of the Living Weapon feature
When you choose this tradition, your Martial Arts damage die increases for unarmed strikes. Unarmed strikes deal damage one step higher than the die granted by your Martial Arts ability, to a maximum of d12. This increased damage can only be applied to an unarmed strike, and not to a monk weapon.

You also have the power to alter your natural weapons, growing claws or reinforcing your fists. When you use Martial Arts to make an unarmed strike, you can choose whether you inflict slashing, bludgeoning, or piercing damage with the attack.

Martial Discipline

3rd-level Way of the Living Weapon feature
As in Exploring Eberron with the following change:

Weretouched. Once per turn, when you hit a creature with an unarmed attack, you can spend 1 focus to rend your target and inflict deep bleeding wounds. The creature begins Bleeding for 1d4 necrotic damage. The saving throw DC for this effect is equal to 15 or your Discipline save DC.

Manifest Blow

6th-level Way of the Living Weapon feature
As in Exploring Eberron with the following change:

This damage increases to 2d6 at 11th level.

Reflexive Adaptation

11th-level Way of the Living Weapon feature
Starting at 11th level, when you make a Strength or Dexterity check, you can spend 1 focus to grant yourself Advantage on the check.

Perfect Form

17th-level Way of the Living Weapon feature
As in Exploring Eberron