Adept Talents: Practiced Techniques
Adept Speed
Your speed increases by 10 feet while you are not wearing armor or wielding a shield.
Acquired Knowledge
Choose any combination of three languages, tools, gaming sets, or performance arts you are not proficient with. You become proficient with all three.
Battlefield Etiquette
After you have fought beside a martial artist for an encounter, battled against them, or observed them for at least 10 minutes, you gain Advantage on Charisma checks against them. Any creature proficient in martial weapons or at least one combat maneuver tradition are martial artists.
Humble Existence
While in Havens, you may live a modest lifestyle without any cost. Most middle- or low-class inns and shops will not charge you for simple goods and services, and most guards will not accost you without good reason. The DM might have high-class shops and areas ignore this ability for 24 hours, though you gain one Willpower if they do. If you are carrying a number of expensive items in excess of your proficiency bonus, this talent has no effect. An expensive item is 100gp or an item worth at least much.
Insightful Intuition
Prerequisite: Proficiency with the Insight skill
As an action, study a creature you have watched speak for at least 1 minute. You can ask the DM one of the following questions:
- Is the creature hiding any strong emotions?
- Does the creature have a secret agenda?
- Did the creature conceal the truth in the last minute?
- Is the creature hiding their true heritage and/or culture?
The DM must give you a truthful answer. Once you have used this ability on a creature, you cannot use it on that creature again until you finish a short or long rest.
Marathon Runner
When you move at a fast pace, you don’t suffer a penalty to your passive Perception. In addition, you have Advantage on ability checks and saving throws due to forced marches, prolonged sprints, or other prolonged movement.
Meditative Trance
Instead of falling unconscious when you sleep, you can meditate deeply, remaining in a semi-conscious trance for 4 hours. After resting in this way, you gain the same benefit others gain from a full night's rest.
Nature of Consciousness
You gain proficiency with one of the following skills: Animal Handling or Nature. If you have the Battlefield Etiquette talent, you consider beasts and beast-like monstrosities, fey, and other creatures to be martial artists.
Nimble Athlete
You gain proficiency in Athletics, and can always use Dexterity when making ability checks
Power and Precision
You gain proficiency in Precision, and can always use Strength when making ability checks
Total Concentration Breathing
You may hold your breath for a number of minutes equal to 1 + your Constitution modifier + your Wisdom modifier, you can always hold your breath as long as you aren't surprised, and you can take any action except speaking without losing breath. You do not begin suffocating until a number of rounds equal to your Constitution Modifier + your Wisdom Modifier. You have advantage on saving throws against harmful gasses or vapors.
Warrior's Awareness
Prerequisite: Proficiency with Perception
You cannot be surprised while you are conscious. If you are surprised in combat while unconscious, you may take the Study action at the start of your first turn for free, ending the Unconscious and Surprised conditions on yourself and allowing you to take your turn normally.
Requires 5th Level
Kip Up
Prerequisite: 5th level
You can stand up from Prone with a Reaction.
Slow Fall
Prerequisite: 5th level
You can use your Reaction when you fall to reduce any falling damage you take by an amount equal to five times your martial class levels.
Wall Run
Prerequisite: Adept Speed, 5th level
Adept Speed increases your speed by an additional 5 feet, and you gain the ability to move along vertical surfaces on your turn without falling during the move.
Requires 9th Level
Enlightenment
Prerequisite: 9th level, Inner Focus
When you make an Intelligence check, you can spend 2 focus to use your Wisdom Instead.
Instant Transmission
Prerequisite: Adept Speed, 9th level, Inner Focus
You can move so fast you seem to teleport. You can use an action to spend 4 focus and choose an unoccupied space you can see within 500 feet. You teleport and arrive at exactly the spot desired. You can bring along your gear, carried items smaller than your arm, and a single willing creature of your size category or smaller and objects they are wearing or carrying.
Unbroken Surface
Prerequisite: Adept Speed, 9th level
Adept Speed increases your speed by an additional 5 feet, and you gain the ability to move along liquid surfaces without falling. You can freely suppress this ability or reactivate it at will (no action required).
Requires 11th Level
Gale Walk
Prerequisite: Adept Speed, 11th level, Inner Focus
Adept Speed increases your speed by an additional 5 feet, and you can spend 1 additional focus when using Step of the Wind to gain a flying speed until the end of your turn. You fall if you end your turn in the air and nothing else is holding you aloft.
Requires 13th Level
Tongue of the Sun and Moon
Prerequisite: 13th level
You understand all spoken and signed language. Moreover, any creature that can understand a language can understand what you say or sign.
Requires 15th Level
Spiritual Journey
Prerequisite: 15th level, Inner Focus
You can spend 8 focus to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you.
Timeless Body
Prerequisite: 15th level, Inner Focus
Your energy sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.

