Druid: Circle of the Harvest
Original Source: Unearthed Arcana: Druid (Renamed from Circle of Twilight)
The Circle of the Harvest seeks to exterminate undead creatures and preserve the natural cycle of life and death that rules over the cosmos. Their magic allows them to manipulate the boundary between life and death, sending their foes to their final rest while keeping their allies from that fate.
These druids seek out lands that have been tainted by undeath. Such places are grim and foreboding. Once vibrant forests become gloomy, haunted places devoid of animals and filled with plants dying a slow, lingering death. The Circle of Twilight goes to such places to banish undeath and restore life.
Circle of the Harvest Spells
You have an understanding that all living things must die. This knowledge grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Harvest Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Table: Circle of the Harvest Spells
Druid Level | Spells |
---|---|
2nd | bane, chill touch, inflict wounds |
3rd | blindness/deafness, ray of enfeeblement |
5th | spirit guardians, vampiric touch |
7th | death ward, shadow of moil |
9th | dispel evil and good, enervation |
Harvest's Scythe
As in Unearthed Arcana
Preserve the Cycle
Also at 2nd level, you have developed techniques to seek and destroy those who defile the cycle of life and death. You have advantage on Wisdom (Survival) checks to track undead creatures, and on Intelligence checks to recall information about them.
Additionally, you know if there is an undead creature or necromancy spell within 120 feet of you.
Speech Beyond the Grave
As in Unearthed Arcana with the following changes:
It can understand your questions, even if you don't share a language or it is not intelligent enough to speak.
If the creature would be unwilling to answer, they must make a Wisdom saving throw using their stats while they were alive against your spell save DC or be forced to answer. On a successful save, the spell ends.
Once you use this feature, you can't use it again until you finish a short or long rest.
Watcher at the Threshold
As in Unearthed Arcana
Paths of the Dead
As in Unearthed Arcana