Druid Talents: Secrets of Nature
Aerial Surveyor
You can familiarize yourself with a 25-mile radius area around you by spending a minute studying your surroundings while at least 1,000 feet above the ground. Once you familiarize yourself with an area in this way, you gain advantage on any Wisdom (Perception) or Wisdom (Survival) checks you make while outdoors in that area for the next 24 hours, and you cannot familiarize yourself with another area until you finish a long rest.
Aquatic Delver
Prerequisites: Spellcasting or Pact Magic
You gain a swimming speed equal to your Speed and you add your spellcasting ability modifier to the number of minutes you can hold your breath before suffocating. In addition, while fully submerged in water, you gain blindsight out to a range of 10 feet.
Cavern Skulker
Prerequisites: proficiency with Perception
You always know the actual direction of any sound you hear regardless of any echoes, and the approximate distance those sounds originated from. In addition, while you are In caves and other natural underground settings, you gain blindsight out to a range of 10 feet.
Desert Dweller
Prerequisites: proficiency with Survival
You ignore penalties to ability checks from sandstorms or other desert phenomena, and you require half as much water as a typical member of your heritage does. In addition, you and a number of creatures equal to your proficiency bonus with Survival are naturally acclimatized to extreme heat.
Early Riser
You gain the full benefit of taking a long rest in only 4 hours, and you gain the full benefit of taking a short rest in only 30 minutes.
Herbal Apothecary
You gain proficiency with the herbalism kit. If you are already proficient in it, you gain expertise instead. Whenever you obtain a medicinal or rare herb using an herbalism kit, you gain twice as many.
Marshland Guide
Prerequisites: proficiency with Survival
Moving through swamps, bogs, or muddy difficult terrain costs you no extra movement and can see out to 60 feet in fog, clouded water, and other similar areas of heavy obscurity. In addition, you and a number of creatures equal to your proficiency bonus with Survival are always considered to be under the effects of lavender paste.
Master Forager
Prerequisites: proficiency with Survival
You have advantage on checks made to forage in the wilderness and gain twice as much food and water as you normally would when doing so.
Mountain Climber
Prerequisites: proficiency with Survival
You gain a climbing speed equal to your Speed. You and a number of creatures equal to your proficiency bonus with Survival are also acclimated to high altitudes, including elevations above 20,000 feet.
Tundra Explorer
Prerequisites: proficiency with Survival
You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost extra movement. You and a number of creatures equal to your proficiency bonus with Survival are naturally acclimatized to inclement weather and extreme cold.
Requires 3rd Level
Dual Enrollment
Prerequisites: 3rd level, Student of Nature
Choose a second option from the Student of Nature class feature. You gain the benefits from it.
Requires 5th Level
Forest Friend
Prerequisites: 5th level
The starting attitude of beasts, fey, plants, and natural monstrosities with an Intelligence score of 3 or less is one step higher; hostile creatures treat you with indifference, indifferent creatures treat you as friendly, and so on. The DM can ignore this trait during an encounter; if they do, you gain inspiration.