Druid: Circle of the Shepherd
Original Source: Xanathar's Guide to Everything
Circle of the Shepherd Spells
Your presence is welcome among the beasts of the wild. This acceptance grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Shepherd Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Table: Circle of the Shepherd Spells
Druid Level | Spells |
---|---|
2nd | bless, message, find familiar |
3rd | find steed, mischief |
5th | beacon of hope, clairvoyance |
7th | aura of life, find greater steed |
9th | circle of power, conjure creature |
Speech of the Woods
You gain the ability to converse with beasts and many fey. You learn to speak, read, and write Sylvan. Additionally, you are under the constant effects of the speak with animals spell. This magical effect cannot be dispelled.
Spirit Totem
As in Xanathar's Guide to Everything with the following changes:
Hawk Spirit. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight and swiftness. When a creature makes an attack roll against a target in the spirit's aura, you can use your reaction to grant advantage to that attack roll. In addition, you and your allies have advantage on Wisdom (Perception) checks while in the aura, and ranged attacks and opportunity against allies in the aura have disadvantage.
Unicorn Spirit. The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit's aura, and hostile creatures can't become invisible there. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.
Mighty Summoner
6th-level Shepherd feature
Beasts and fey that you conjure are more resilient than normal. Any beast, fey, or plant summoned or created by a spell that you cast gains two benefits:
- The creature appears with extra hit points equal to 4 times the spell's level.
- The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.
Additionally, when you cast a conjure animals, conjure woodland beings, or conjure fey, your concentration can't be broken as a result of taking damage.
Guardian Spirit
As in Xanathar's Guide to Everything
Faithful Summons
As in Xanathar's Guide to Everything