Scythe of Elune
Scythe of Elune
Artifact
Requires Attunement
Unique
Versatile (1d8)
Quarterstaff
+1 / +2 / +3 Hit/Damage
1d6 Slashing
Passive: This scythe gives a passive bonus based on its wielders alignment.
"There is power within that would be freed. With balance and control, the wolf may be tamed, but only for a time."
History
Properties
Dormant
- The scythe grants the following benefits in its dormant state:
- You gain a +1 bonus to attack and damage rolls made with this magic weapon, and the scythe can be a spellcasting focus for your Druid spells.
- While holding the scythe (or while it is on your person when you change shape), you gain a bonus based on your alignment. If you are lawful, you gain a +1 bonus to your AC. If you are chaotic, you gain a +1 bonus to spell attack rolls, and your spell save DC increases by 1. If you are neither lawful nor chaotic, you gain a +1 bonus on saving throws.
The scythe has 8 charges and regains 1d4 +4 expended charges at midnight. On a full moon, it regains all of its charges. While holding the scythe, you may expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability:- Bloodlust (3 charges)
- Remove Curse (3 charges)
- Soothe (2 charges)
You can spend some of its charges as an Action to summon the following creatures. You may summon multiple creatures with a single action, spending charges for them all individually. Any creatures summoned with the scythe is considered a fey, disappears when it drops to 0 hit points or after 1 hour unless you spend more charges, and is friendly to you and your companions, obeying any verbal commands you issue them.- Wolf (1 charge)
- Dire Wolf (2 charges)
Awakened
- When the scythe reaches an awakened state, it gains the following properties:
- The weapon's bonus to attack and damage rolls increases to +2, and the alignment-dependent bonuses to AC, spell attack and saving throw DC, and saving throws increases to +2.
The scythe's charges increase to 12, and it regains 1d8+4 charges nightly at midnight. Add the following spells to the list of spells the scythe can be used to cast:- Banishment (4 charges)
- Faithful Hound (4 charges)
- Plane Shift (7 charges, Emerald Dream only)
The following creatures can be summoned by the scythe:- Winter Wolf (6 charges)
- Worgen (6 charges)
Exalted
- When the scythe reaches an exalted state, it gains the following properties:
- The weapon's bonus to attack and damage rolls increases to +3, and the alignment-dependent bonuses to AC, spell attack and saving throw DC, and saving throws increases to +3. As long as you are neutral, you gain all of these bonuses, regardless of how good or evil you are.
The scythe's charges increase to 20, and it regains 2d8+4 charges nightly at midnight. Add the following spells to the list of spells the scythe can be used to cast:- Banishing Smite (5 charges)
- Gate (9 charges, Emerald Dream only)
- Imprisonment (9 charges, slumber only)
The following creatures can be summoned by the scythe:- Guardian Wolf (8 charges)
- Spirit Wolf (12 charges)
Wielders
- Tol'vas Moonshadow (Current)