Druidcraft

Transmutation Cantrip
Casting Time: 1 action
Range: 10 feet
Components: VS
Duration: Instantaneous

You whisper to the spirits of nature and create a magical effect.
Target. Varies.
Effect. You create one of the following effects within range:
  • You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
  • You instantly make a flower blossom, a seed pod open, or a leaf bud bloom, or you may do the opposite and rend seeds infertile, wilt flowers, or dry out leaves.
  • You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
  • You instantly light or snuff out a candle, a torch, or a small campfire. At 5th level, you can instead dim the flame, halving its light radius.
Cantrip Progression. This spell improves in certain ways when you reach higher levels. At 5th level, when you create an instantaneous sensory effect, you can create more intense effects, like a tiger's roar, rumbling thunder, or the scent of smoke, which must fit in a 10-foot cube. Also, instead of snuffing out a candle, torch, or small campfire, you can dim the flame, halving its light radius. Finally, you gain a deeper control over the elements and can create one of the following effects within range:
  • A barrier against weather extends out from you in a 10-foot radius and moves with you, remaining centered on you and shielding the area from nonmagical snow, rain, and wind. The barrier lasts for 1 hour.
  • You touch a creature and instantly remove any unnatural smell from its body or clothing.
At 11th level, when you make a flower blossom, seed pod open, or leaf bud bloom, or the opposite effect, you may affect any number of targets within range simultaneously. In addition, when you light or snuff out a candle, torch, or small campfire, you may also affect any number of targets within range simultaneously. At 17th level, when you create a barrier against weather, you can influence the temperature and humidity within the sphere to feel comfortable to all creatures within it. This does not mitigate the dangers of extreme heat or magical weather effects. At 23rd level, the barrier against weather mitigates the dangers of extreme heat, cold, and magical weather, granting Advantage on saving throws against such effects. At 28th level, the barrier against weather becomes a 30-foot radius, and when you remove any unnatural smells from a creature, you may remove any unnatural smells from the body and clothing of any number of creatures within range.

Source: PHB 236, SRD

Changelog