Dacelan

Common Cultures: Aerial, Caravan, Frontier, Itinerant, Nomadic, Rural

Ancestry Traits

Size. Your size is Medium.
Speed. 30 ft.

Bite (1 point).
Your sharp beak is a natural weapon with the finesse property, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hoot and Hollar (1 point).
Your voice booms three times as loud as a normal creature. The range of any spell or effect that requires the target to hear you is doubled.
Give 'Em the Perch (1 point).
Your oversized beak is often too much for your opponents to handle. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage and you can grapple the target as long as the target isn't larger than you.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Traveler's Instincts (1 point).
You gain proficiency with one of the following skills of your choice: Athletics, Intimidation, Persuasion, and Survival.

Paragon Options

Blood Courage

Your people draw strength from devouring the hearts of your foes. You gain the following benefits:

Eat Anything

You have an iron stomach. You gain the following benefits:

Flight

You sprout wings. You have a flying speed equal to your walking speed.

Pack Tactics

You have Advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't Incapacitated.