Urchin

Proficiencies

Skill Proficiency: You have proficiency in one of the following skills of your choice: Deception, Insight, Perception, Sleight of Hand, Stealth, or Survival.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, instruments, languages, or vehicles of your choice. Below are some suggestions common to your background.

Artisan Tools - Cobbling, Leatherworking, Tinkering

Frontier Tools - Harvesting, Herbalism

Frontier Tools - Harvesting, Herbalism
Gaming Sets - Chance
Instruments - Percussion, Vocals, Winds
Languages - Thieves Cant
Roguish Tools - Any

Equipment

In addition to the starting equipment for your class, you also gain the following:

Feature

Undercity Paths

You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow. These areas may pass through sewers or dilapidated alleys, and may not be safe.