On/Off

Transmutation Cantrip
Casting Time: 1 action
Range: 60 feet
Components: VS
Duration: Instantaneous

Target. One electronic device within range, as long as the device has a clearly defined on or off function that can be easily accessed from outside the device.
Effect. You activate or deactivate the electronic device.
Special. Any device that requires a software-based shutdown sequence to activate or deactivate cannot be affected by on/off.
Cantrip Progression. This spell improves in certain ways when you reach higher levels. At 5th level, the spell has a range of 150 feet. At 11th level, you can ignore the verbal component of the spell. At 17th level, you can also ignore the somatic component of the spell. At 23rd level, the target of this spell no longer needs a clearly defined on off function to be affected. At 28th level, you can target a construct creature with this cantrip. If you do, the creature must make a Constitution saving throw. On a failed save, the creature is poisoned and slowed until the end of its next turn. If it fails by 5 or more, it is also stunned until the end of its next turn, and poisoned and slowed until the end of the turn after that.

Source: UA: Modern Magic

Changelog