Satyr
Common Cultures: Artistic, Caravan, Feywild, Itinerant, Magocracy, Natural, Nomadic, Wild
Ancestry Traits
Size. Your size is Medium.
Speed. 40 ft. (1 point)
You are a Fey.
As in Mordenkainen Presents: Monsters of the Multiverse
As in Mordenkainen Presents: Monsters of the Multiverse
As in Mordenkainen Presents: Monsters of the Multiverse
Paragon Options
Bacchanal Magic
The magic of revelry flows through you. You learn either the friends or vicious mockery cantrip. You also learn your choice of two of the following spells: charm person, hideous laughter, or suggestion. You can cast each of these spells once without spending mana and without material components. Once you do, you can't do so again until you finish a long rest.
You can also cast these spells using mana if you can cast spells of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this ancestry).
Eat Anything
You have an iron stomach. You gain the following benefits:
- You have Advantage on saving throws you make to avoid or end the Poisoned condition on yourself. You also have resistance to poison damage.
- You are immune to disease.
- Your body can digest most materials–grass, metal, stone, or just about anything on hand. You can eat a pound of any material instead of a pound of food. If the material is wet, it can count as a gallon of water instead.
Frolic
You are practiced at bounding through fields, forests, and meadows. You gain the following abilities:
- You can take the Dash, Disengage, or Hide action as a bonus action on each of your turns. If you already can, your movement speed increases by 10 feet.
- When you take the Dash, Disengage, Hide, or Tumble action, you can take a second of these actions as a part of the same bonus action.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.