Charlatan
Proficiencies
Skill Proficiency: You have proficiency in one
of the following skills of your choice: Convince, Deception, Insight, Perception, Precision, or Streetwise.
Extra Proficiencies: You gain proficiency in your choice of any two
tools, gaming sets, instruments, or languages of your choice. Below are some suggestions common to your background.
Equipment
In addition to the starting equipment for your class, you also gain the following:
- A disguise kit.
- A forgery kit.
- An instrument or tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke).
- A set of fine clothes.
- A set of traveler's clothes.
Feature
Great Pretender
You have a bundle of forged papers of all kinds—property deeds, identification papers, love letters, arrest warrants, and letters of recommendation—all requiring only a few signatures and flourishes to adapt to suit your needs. When you encounter a new document or letter, you can add a forged and modified copy to your bundle. If your bundle is lost, you can recreate it with a forgery kit and a day’s work.