Urchin
Proficiencies
Skill Proficiency: You have proficiency in one of the following skills of your choice: Deception, Insight, Perception, Sleight of Hand, Stealth, or Survival.
Extra Proficiencies: You gain proficiency in your choice of any two tools, gaming sets, instruments, languages, or vehicles of your choice. Below are some suggestions common to your background.
Frontier Tools - Harvesting, Herbalism
Equipment
In addition to the starting equipment for your class, you also gain the following:
- A gaming set, instrument, or tool with which you are proficient.
- A map of the city you grew up in.
- A pet beetle, mouse, or spider
- A token to remember your parents or someone important to you.
- A set of common clothes.
Feature
Undercity Paths
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow. These areas may pass through sewers or dilapidated alleys, and may not be safe.