Sorcerer: Arcane Sorcery

Arcane Magic

At 1st level, you can cast any sorcerer spell you have reserved as a ritual if that spell has the ritual tag.

You also learn additional spells when you reach certain levels in this class, as shown on the Arcane Magic table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a ritual spell or a spell that deals force, bludgeoning, piercing, or slashing damage from the sorcerer, warlock, or wizard spell list.

Table: Arcane Magic

Sorcerer LevelSpells
1stfeather fall, magic missile
3rdarcane lock, magic aura
5thglyph of warding, sending
7thresilient sphere, summon elemental
9thscrying, wall of force

Natural Metamagician

Also at 1st level, you have grown adept at bending magic to your whim, and much earlier than most. You gain additional mana equal to your proficiency bonus, and you may learn one Minor or Moderate Metamagic option.

Potent Spellcasting

At 6th level you can add your Charisma modifier to the damage of any Sorcerer cantrips you cast.

Intuitive Arcana

Also at 6th level, you have gained an intuitive understanding of magic above typical sorcerers. Whenever you make Intelligence (Arcana) check, you gain a bonus to the check equal to your Charisma modifier.

Additionally, whenever you learn a new Arcane Innovation or replace an existing one, you can choose from Wizard Elective Studies. Your Sorcerer levels count as Wizard levels for the purpose of fulfilling prerequisites.

Spell Armor

At 14th level, whenever you spend mana on your Font of Magic ability, such as for metamagic or Magical Multitasking, you gain temporary hit points equal to the mana you spent. These temporary hit points stack, but only with other temporary hit points granted by this ability, and only to a maximum of your Sorcerer level.

Magical Multitasking

At 18th, when you cast a spell with a concentration duration while already maintaining concentration on another spell, you may choose to combine the concentration of the two spells together. If you do this, the duration of each spell becomes 1 minute if it was longer than that. If you lose concentration on one of these spells, you lose concentration on both spells.

Once you use this ability, you can’t use it again until you finish a long rest, unless you spend 7 mana to use it again.