Sorcerer: Shadow Sorcery
Shadow Magic
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Shadow Magic table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or necromancy spell from the sorcerer, warlock, or wizard spell list.
Table: Shadow Magic
Sorcerer Level | Spells |
---|---|
1st | arms of hadar, bane, sapping sting |
3rd | blindness/deafness, darkness |
5th | hunger of hadar, summon shadow spirit |
7th | black tentacles, shadow of moil |
9th | conjure creature, negative energy flood |
Eyes of the Dark
Starting at 1st level, you gain darkvision to a range of 120 feet. If you already have darkvision from another source, its range increases by 90 feet. You can see normally in darkness, both magical and nonmagical, in your darkvision.
Strength of the Grave
Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.
Hound of Ill Omen
As in Xanathar's Guide to Everything
Shadow Walk
As in Xanathar's Guide to Everything
Umbral Form
As in Xanathar's Guide to Everything