Sorcerer: Clockwork Sorcery

Clockwork Magic

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Clockwork Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list.

Table: Clockwork Spells

Sorcerer LevelSpells
1stalarm, guidance, protection from evil and good
3rdaid, restoration
5thdispel magic, protection from energy
7thfreedom of movement, summon construct
9thdispel evil and good, wall of force

Restore Balance

As in PHB 2024

Axiomatic Mind

Also at 1st level, your mind is intrinsically ordered in a numerological manner. You gain the following benefits:

Bastion of Law

As in PHB 2024, but you can spend between 1 and 3 mana, getting 2 dice for each mana spent.

Trance of Order

As in PHB 2024 but now costs 3 mana to re-use.

Clockwork Cavalcade

As in PHB 2024 but now costs 5 mana to re-use.